i965: remove remaining tabs in brw_link.cpp
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -209,13 +209,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
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for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
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struct gl_shader *shader = shProg->_LinkedShaders[stage];
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struct gl_shader *shader = shProg->_LinkedShaders[stage];
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if (!shader)
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if (!shader)
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continue;
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continue;
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struct gl_program *prog =
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struct gl_program *prog =
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ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
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ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
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shader->Name);
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shader->Name);
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if (!prog)
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if (!prog)
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return false;
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return false;
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prog->Parameters = _mesa_new_parameter_list();
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prog->Parameters = _mesa_new_parameter_list();
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_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
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_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
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@@ -230,19 +230,19 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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* get sent to the shader.
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* get sent to the shader.
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*/
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*/
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foreach_in_list(ir_instruction, node, shader->ir) {
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foreach_in_list(ir_instruction, node, shader->ir) {
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ir_variable *var = node->as_variable();
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ir_variable *var = node->as_variable();
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if ((var == NULL) || (var->data.mode != ir_var_uniform)
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if ((var == NULL) || (var->data.mode != ir_var_uniform)
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|| (strncmp(var->name, "gl_", 3) != 0))
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|| (strncmp(var->name, "gl_", 3) != 0))
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continue;
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continue;
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const ir_state_slot *const slots = var->get_state_slots();
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const ir_state_slot *const slots = var->get_state_slots();
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assert(slots != NULL);
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assert(slots != NULL);
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for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
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for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
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_mesa_add_state_reference(prog->Parameters,
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_mesa_add_state_reference(prog->Parameters,
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(gl_state_index *) slots[i].tokens);
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(gl_state_index *) slots[i].tokens);
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}
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}
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}
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}
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do_set_program_inouts(shader->ir, prog, shader->Stage);
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do_set_program_inouts(shader->ir, prog, shader->Stage);
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