radv: Don't include radv_private.h from radv_shader.h

This patch decouples radv_shader.h from any LLVM dependency.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Daniel Schürmann
2019-07-29 17:51:01 +02:00
committed by Samuel Pitoiset
parent f27908152b
commit 45638e14fb
6 changed files with 142 additions and 93 deletions

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@@ -0,0 +1,81 @@
/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_CONSTANTS_H
#define RADV_CONSTANTS_H
#define ATI_VENDOR_ID 0x1002
#define MAX_VBS 32
#define MAX_VERTEX_ATTRIBS 32
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_DISCARD_RECTANGLES 4
#define MAX_SAMPLE_LOCATIONS 32
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_PUSH_DESCRIPTORS 32
#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
#define MAX_DYNAMIC_STORAGE_BUFFERS 8
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
#define MAX_SAMPLES_LOG2 4
#define NUM_META_FS_KEYS 12
#define RADV_MAX_DRM_DEVICES 8
#define MAX_VIEWS 8
#define MAX_SO_STREAMS 4
#define MAX_SO_BUFFERS 4
#define MAX_SO_OUTPUTS 64
#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
#define NUM_DEPTH_CLEAR_PIPELINES 3
/*
* This is the point we switch from using CP to compute shader
* for certain buffer operations.
*/
#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
#define RADV_BUFFER_UPDATE_THRESHOLD 1024
/* descriptor index into scratch ring offsets */
#define RING_SCRATCH 0
#define RING_ESGS_VS 1
#define RING_ESGS_GS 2
#define RING_GSVS_VS 3
#define RING_GSVS_GS 4
#define RING_HS_TESS_FACTOR 5
#define RING_HS_TESS_OFFCHIP 6
#define RING_PS_SAMPLE_POSITIONS 7
/* max number of descriptor sets */
#define MAX_SETS 32
#define RADV_NUM_PHYSICAL_VGPRS 256
#endif /* RADV_CONSTANTS_H */

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@@ -24,9 +24,9 @@
#ifndef RADV_DESCRIPTOR_SET_H
#define RADV_DESCRIPTOR_SET_H
#include <vulkan/vulkan.h>
#include "radv_constants.h"
#define MAX_SETS 32
#include <vulkan/vulkan.h>
struct radv_descriptor_set_binding_layout {
VkDescriptorType type;

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@@ -55,7 +55,7 @@ struct radv_shader_context {
LLVMContextRef context;
LLVMValueRef main_function;
LLVMValueRef descriptor_sets[RADV_UD_MAX_SETS];
LLVMValueRef descriptor_sets[MAX_SETS];
LLVMValueRef ring_offsets;
LLVMValueRef vertex_buffers;
@@ -4342,7 +4342,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
for(int i = 0; i < shader_count; ++i)
radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
for (i = 0; i < RADV_UD_MAX_SETS; i++)
for (i = 0; i < MAX_SETS; i++)
shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
for (i = 0; i < AC_UD_MAX_UD; i++)
shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;

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@@ -60,6 +60,7 @@
#include "ac_surface.h"
#include "ac_llvm_build.h"
#include "ac_llvm_util.h"
#include "radv_constants.h"
#include "radv_descriptor_set.h"
#include "radv_extensions.h"
#include "sid.h"
@@ -94,40 +95,6 @@ struct gfx10_format {
#include "gfx10_format_table.h"
#define ATI_VENDOR_ID 0x1002
#define MAX_VBS 32
#define MAX_VERTEX_ATTRIBS 32
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_DISCARD_RECTANGLES 4
#define MAX_SAMPLE_LOCATIONS 32
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_PUSH_DESCRIPTORS 32
#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
#define MAX_DYNAMIC_STORAGE_BUFFERS 8
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
#define MAX_SAMPLES_LOG2 4
#define NUM_META_FS_KEYS 12
#define RADV_MAX_DRM_DEVICES 8
#define MAX_VIEWS 8
#define MAX_SO_STREAMS 4
#define MAX_SO_BUFFERS 4
#define MAX_SO_OUTPUTS 64
#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
#define NUM_DEPTH_CLEAR_PIPELINES 3
/*
* This is the point we switch from using CP to compute shader
* for certain buffer operations.
*/
#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
#define RADV_BUFFER_UPDATE_THRESHOLD 1024
enum radv_mem_heap {
RADV_MEM_HEAP_VRAM,
RADV_MEM_HEAP_VRAM_CPU_ACCESS,

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@@ -80,6 +80,50 @@ static const struct nir_shader_compiler_options nir_options = {
.use_interpolated_input_intrinsics = true,
};
bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
bool is_gs_copy_shader)
{
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
return false;
/* Only dump non-meta shaders, useful for debugging purposes. */
return (module && !module->nir) || is_gs_copy_shader;
}
bool
radv_can_dump_shader_stats(struct radv_device *device,
struct radv_shader_module *module)
{
/* Only dump non-meta shader stats. */
return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
module && !module->nir;
}
unsigned shader_io_get_unique_index(gl_varying_slot slot)
{
/* handle patch indices separate */
if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
return 0;
if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
return 1;
if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
return 2 + (slot - VARYING_SLOT_PATCH0);
if (slot == VARYING_SLOT_POS)
return 0;
if (slot == VARYING_SLOT_PSIZ)
return 1;
if (slot == VARYING_SLOT_CLIP_DIST0)
return 2;
if (slot == VARYING_SLOT_CLIP_DIST1)
return 3;
/* 3 is reserved for clip dist as well */
if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
return 4 + (slot - VARYING_SLOT_VAR0);
unreachable("illegal slot in get unique index\n");
}
VkResult radv_CreateShaderModule(
VkDevice _device,
const VkShaderModuleCreateInfo* pCreateInfo,

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@@ -28,25 +28,14 @@
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "radv_debug.h"
#include "radv_private.h"
#include "ac_binary.h"
#include "amd_family.h"
#include "radv_constants.h"
#include "nir/nir.h"
#include "vulkan/vulkan.h"
/* descriptor index into scratch ring offsets */
#define RING_SCRATCH 0
#define RING_ESGS_VS 1
#define RING_ESGS_GS 2
#define RING_GSVS_VS 3
#define RING_GSVS_GS 4
#define RING_HS_TESS_FACTOR 5
#define RING_HS_TESS_OFFCHIP 6
#define RING_PS_SAMPLE_POSITIONS 7
// Match MAX_SETS from radv_descriptor_set.h
#define RADV_UD_MAX_SETS MAX_SETS
#define RADV_NUM_PHYSICAL_VGPRS 256
struct radv_device;
struct radv_shader_module {
struct nir_shader *nir;
@@ -238,7 +227,7 @@ struct radv_userdata_info {
};
struct radv_userdata_locations {
struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
struct radv_userdata_info descriptor_sets[MAX_SETS];
struct radv_userdata_info shader_data[AC_UD_MAX_UD];
uint32_t descriptor_sets_enabled;
};
@@ -431,48 +420,16 @@ radv_shader_dump_stats(struct radv_device *device,
gl_shader_stage stage,
FILE *file);
static inline bool
bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
bool is_gs_copy_shader)
{
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
return false;
bool is_gs_copy_shader);
/* Only dump non-meta shaders, useful for debugging purposes. */
return (module && !module->nir) || is_gs_copy_shader;
}
static inline bool
bool
radv_can_dump_shader_stats(struct radv_device *device,
struct radv_shader_module *module)
{
/* Only dump non-meta shader stats. */
return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
module && !module->nir;
}
struct radv_shader_module *module);
static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
{
/* handle patch indices separate */
if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
return 0;
if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
return 1;
if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
return 2 + (slot - VARYING_SLOT_PATCH0);
if (slot == VARYING_SLOT_POS)
return 0;
if (slot == VARYING_SLOT_PSIZ)
return 1;
if (slot == VARYING_SLOT_CLIP_DIST0)
return 2;
if (slot == VARYING_SLOT_CLIP_DIST1)
return 3;
/* 3 is reserved for clip dist as well */
if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
return 4 + (slot - VARYING_SLOT_VAR0);
unreachable("illegal slot in get unique index\n");
}
unsigned
shader_io_get_unique_index(gl_varying_slot slot);
#endif