st/nine: Never update device changed.* fields
The device state changed.* field are never used. These fields are used only for stateblocks. Avoid setting them at all for clarity. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
@@ -2178,9 +2178,11 @@ NineDevice9_LightEnable( struct NineDevice9 *This,
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NineDevice9_SetLight(This, Index, &light);
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}
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nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
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nine_state_light_enable(&state->ff, Index, Enable);
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if (likely(!This->is_recording))
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nine_context_light_enable(This, Index, Enable);
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else
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state->changed.group |= NINE_STATE_FF_LIGHTING;
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return D3D_OK;
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}
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@@ -1827,7 +1827,8 @@ CSMT_ITEM_NO_WAIT(nine_context_light_enable,
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{
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struct nine_context *context = &device->context;
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nine_state_light_enable(&context->ff, &context->changed.group, Index, Enable);
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nine_state_light_enable(&context->ff, Index, Enable);
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context->changed.group |= NINE_STATE_FF_LIGHTING;
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}
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CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
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@@ -3480,7 +3481,7 @@ nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index,
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}
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HRESULT
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nine_state_light_enable(struct nine_ff_state *ff_state, uint32_t *change_group,
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nine_state_light_enable(struct nine_ff_state *ff_state,
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DWORD Index, BOOL Enable)
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{
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unsigned i;
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@@ -3509,8 +3510,6 @@ nine_state_light_enable(struct nine_ff_state *ff_state, uint32_t *change_group,
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ff_state->active_light[i] = ff_state->active_light[i + 1];
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}
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*change_group |= NINE_STATE_FF_LIGHTING;
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return D3D_OK;
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}
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@@ -623,7 +623,7 @@ HRESULT
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nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
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HRESULT
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nine_state_light_enable(struct nine_ff_state *, uint32_t *,
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nine_state_light_enable(struct nine_ff_state *,
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DWORD, BOOL);
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const char *nine_d3drs_to_string(DWORD State);
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@@ -134,8 +134,15 @@ nine_state_copy_common(struct NineDevice9 *device,
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unsigned i, s;
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DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
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if (apply)
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dst->changed.group |= mask->changed.group;
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/* device changed.* are unused.
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* Instead nine_context_apply_stateblock is used and will
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* internally set the right context->changed fields.
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* Uncomment these only if we want to apply a stateblock onto a stateblock.
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*
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* if (apply)
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* dst->changed.group |= mask->changed.group;
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*/
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if (mask->changed.group & NINE_STATE_VIEWPORT)
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dst->viewport = src->viewport;
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@@ -202,10 +209,10 @@ nine_state_copy_common(struct NineDevice9 *device,
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/* Render states.
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* TODO: Maybe build a list ?
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*/
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for (i = 0; i < ARRAY_SIZE(dst->changed.rs); ++i) {
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for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
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uint32_t m = mask->changed.rs[i];
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if (apply)
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dst->changed.rs[i] |= m;
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/* if (apply)
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* dst->changed.rs[i] |= m; */
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while (m) {
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const int r = ffs(m) - 1;
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m &= ~(1 << r);
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@@ -222,8 +229,8 @@ nine_state_copy_common(struct NineDevice9 *device,
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if (mask->changed.ucp & (1 << i))
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memcpy(dst->clip.ucp[i],
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src->clip.ucp[i], sizeof(src->clip.ucp[0]));
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if (apply)
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dst->changed.ucp |= mask->changed.ucp;
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/* if (apply)
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* dst->changed.ucp |= mask->changed.ucp;*/
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}
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/* Sampler state. */
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@@ -240,8 +247,8 @@ nine_state_copy_common(struct NineDevice9 *device,
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dst->samp_advertised[s][i] = src->samp_advertised[s][i];
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}
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}
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if (apply)
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dst->changed.sampler[s] |= mask->changed.sampler[s];
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/* if (apply)
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* dst->changed.sampler[s] |= mask->changed.sampler[s];*/
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}
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}
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@@ -270,10 +277,11 @@ nine_state_copy_common(struct NineDevice9 *device,
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if (mask->changed.stream_freq & (1 << i))
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dst->stream_freq[i] = src->stream_freq[i];
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}
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if (apply) {
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dst->changed.vtxbuf |= mask->changed.vtxbuf;
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dst->changed.stream_freq |= mask->changed.stream_freq;
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}
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/*
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* if (apply) {
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* dst->changed.vtxbuf |= mask->changed.vtxbuf;
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* dst->changed.stream_freq |= mask->changed.stream_freq;
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* }*/
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}
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/* Textures */
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@@ -298,13 +306,14 @@ nine_state_copy_common(struct NineDevice9 *device,
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for (i = 0; i < NINED3DTSS_COUNT; ++i)
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if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
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dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
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if (apply) {
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/* TODO: it's 32 exactly, just offset by 1 as 0 is unused */
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dst->ff.changed.tex_stage[s][0] |=
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mask->ff.changed.tex_stage[s][0];
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dst->ff.changed.tex_stage[s][1] |=
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mask->ff.changed.tex_stage[s][1];
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}
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/*
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* if (apply) {
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* TODO: it's 32 exactly, just offset by 1 as 0 is unused
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* dst->ff.changed.tex_stage[s][0] |=
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* mask->ff.changed.tex_stage[s][0];
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* dst->ff.changed.tex_stage[s][1] |=
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* mask->ff.changed.tex_stage[s][1];
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* }*/
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}
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}
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if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
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@@ -359,8 +368,8 @@ nine_state_copy_common(struct NineDevice9 *device,
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*nine_state_access_transform(&dst->ff, s, TRUE) =
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*nine_state_access_transform(&src->ff, s, FALSE);
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}
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if (apply)
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dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];
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/* if (apply)
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* dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
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}
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}
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}
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@@ -376,8 +385,9 @@ nine_state_copy_common_all(struct NineDevice9 *device,
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{
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unsigned i;
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if (apply)
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dst->changed.group |= src->changed.group;
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/* if (apply)
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* dst->changed.group |= src->changed.group;
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*/
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dst->viewport = src->viewport;
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dst->scissor = src->scissor;
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@@ -411,20 +421,20 @@ nine_state_copy_common_all(struct NineDevice9 *device,
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/* Render states. */
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memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
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if (apply)
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memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));
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/* if (apply)
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* memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
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/* Clip planes. */
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memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
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if (apply)
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dst->changed.ucp = src->changed.ucp;
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/* if (apply)
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* dst->changed.ucp = src->changed.ucp;*/
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/* Sampler state. */
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memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
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if (apply)
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memcpy(dst->changed.sampler,
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src->changed.sampler, sizeof(dst->changed.sampler));
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/* if (apply)
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* memcpy(dst->changed.sampler,
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* src->changed.sampler, sizeof(dst->changed.sampler));*/
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/* Index buffer. */
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NineStateBlock9_BindBuffer(device,
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@@ -445,10 +455,10 @@ nine_state_copy_common_all(struct NineDevice9 *device,
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}
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dst->stream_freq[i] = src->stream_freq[i];
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}
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if (apply) {
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dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
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dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
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}
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/* if (apply) {
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* dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
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* dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
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* }*/
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}
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/* Textures */
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@@ -466,9 +476,9 @@ nine_state_copy_common_all(struct NineDevice9 *device,
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dst->ff.material = src->ff.material;
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memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
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if (apply) /* TODO: memset */
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memcpy(dst->ff.changed.tex_stage,
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src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));
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/* if (apply) TODO: memset
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* memcpy(dst->ff.changed.tex_stage,
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* src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
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/* Lights. */
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if (1) {
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@@ -500,10 +510,10 @@ nine_state_copy_common_all(struct NineDevice9 *device,
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/* Apply is always used on device state.
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* src is then the D3DSBT_ALL stateblock which
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* ff.changed.transform indicates all matrices are dirty.
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*/
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if (apply)
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memcpy(dst->ff.changed.transform,
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src->ff.changed.transform, sizeof(dst->ff.changed.transform));
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*
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* if (apply)
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* memcpy(dst->ff.changed.transform,
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* src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
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}
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}
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