gallium: michel's patch to rework texture/sampler binding interface

Bind all the samplers/textures at once rather than piecemeal.
This is easier for drivers to understand.
This commit is contained in:
Keith Whitwell
2008-03-05 10:50:14 +01:00
parent b1922de9f3
commit 4528287e04
25 changed files with 2565 additions and 2453 deletions

View File

@@ -37,6 +37,7 @@
#include "st_texture.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
/**
@@ -51,6 +52,8 @@ update_textures(struct st_context *st)
struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
GLuint unit;
st->state.num_textures = 0;
for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
const GLuint su = fprog->Base.SamplerUnits[unit];
struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
@@ -62,6 +65,8 @@ update_textures(struct st_context *st)
retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
/* XXX retval indicates whether there's a texture border */
st->state.num_textures = unit + 1;
}
/* XXX: need to ensure that textures are unbound/removed from
@@ -70,18 +75,16 @@ update_textures(struct st_context *st)
*/
pt = st_get_stobj_texture(stObj);
if (st->state.sampler_texture[unit] != pt) {
st->state.sampler_texture[unit] = pt;
st->pipe->set_sampler_texture(st->pipe, unit, pt);
}
pipe_texture_reference(&st->state.sampler_texture[unit], pt);
if (stObj && stObj->dirtyData) {
st->pipe->texture_update(st->pipe, pt);
stObj->dirtyData = GL_FALSE;
}
}
st->pipe->set_sampler_textures(st->pipe, st->state.num_textures,
st->state.sampler_texture);
}