Update Visual Studio Project files to compile the shader compiler and build the prebuilt shader header files.

This commit is contained in:
Karl Schultz
2010-02-10 15:21:06 -07:00
parent b91bb45899
commit 450524a87c
3 changed files with 795 additions and 29 deletions

View File

@@ -0,0 +1,305 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="glsl_apps_compile"
ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"
RootNamespace="glsl_apps_compile"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\compile.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\compile.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\..\..\src\glsl\apps\compile.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>