Update Visual Studio Project files to compile the shader compiler and build the prebuilt shader header files.
This commit is contained in:
305
windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
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305
windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="glsl_apps_compile"
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ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"
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RootNamespace="glsl_apps_compile"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\compile.exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\compile.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\..\..\..\src\glsl\apps\compile.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
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>
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</File>
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</Filter>
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<Filter
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||||
Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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