gallium: add support for GLES texture float extensions (v3)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -258,6 +258,12 @@ The integer capabilities:
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How many per-patch outputs and inputs are supported between tessellation
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control and tessellation evaluation shaders, not counting in TESSINNER and
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TESSOUTER. The minimum allowed value for OpenGL is 30.
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* ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
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magnification filters are supported with single-precision floating-point
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textures.
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* ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
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magnification filters are supported with half-precision floating-point
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textures.
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.. _pipe_capf:
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