agx: Defeature indirect vbufs
vb_mask can include garbage vbufs, we can't rely on it. This will prevent a regression when switching to u_blitter based clears. This is also simpler and shrinks the VS shader key so all in all a good thing. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
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@@ -696,6 +696,9 @@ agx_index
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agx_indexed_sysval(agx_context *ctx, enum agx_push_type type, enum agx_size size,
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unsigned index, unsigned length);
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agx_index
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agx_vbo_base(agx_context *ctx, unsigned vbo);
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/* Routines defined for AIR */
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void agx_print_instr(agx_instr *I, FILE *fp);
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