intel: Remove long-dead comment about releasing texture heaps.

BOs are stored in the bufmgr, which is freed as part of the screen
structure.
This commit is contained in:
Eric Anholt
2010-06-12 21:51:37 -07:00
parent 4b383054d3
commit 44ad62b86c

View File

@@ -827,8 +827,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
assert(intel); /* should never be null */
if (intel) {
GLboolean release_texture_heaps;
INTEL_FIREVERTICES(intel);
_mesa_meta_free(&intel->ctx);
@@ -837,7 +835,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
_vbo_DestroyContext(&intel->ctx);
@@ -855,18 +852,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
intel->first_post_swapbuffers_batch = NULL;
if (release_texture_heaps) {
/* Nothing is currently done here to free texture heaps;
* but we're not using the texture heap utilities, so I
* rather think we shouldn't. I've taken a look, and can't
* find any private texture data hanging around anywhere, but
* I'm not yet certain there isn't any at all...
*/
/* if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "do something to free texture heaps\n");
*/
}
driDestroyOptionCache(&intel->optionCache);
/* free the Mesa context */