Replace some #defines with enums. (Klaus Niederkrueger)
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: xm_tri.c,v 1.30 2002/11/13 16:51:02 brianp Exp $ */
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/* $Id: xm_tri.c,v 1.31 2003/02/17 16:36:01 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1333,7 +1333,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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switch (xmesa->pixelformat) {
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case PF_TRUECOLOR:
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case PF_Truecolor:
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USE(smooth_TRUECOLOR_z_triangle);
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case PF_8A8B8G8R:
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USE(smooth_8A8B8G8R_z_triangle);
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@@ -1341,21 +1341,21 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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USE(smooth_8R8G8B_z_triangle);
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case PF_8R8G8B24:
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USE(smooth_8R8G8B24_z_triangle);
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case PF_TRUEDITHER:
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case PF_Dither_True:
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USE(smooth_TRUEDITHER_z_triangle);
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case PF_5R6G5B:
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USE(smooth_5R6G5B_z_triangle);
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case PF_DITHER_5R6G5B:
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case PF_Dither_5R6G5B:
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USE(smooth_DITHER_5R6G5B_z_triangle);
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case PF_HPCR:
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USE(smooth_HPCR_z_triangle);
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case PF_DITHER:
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case PF_Dither:
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if (depth == 8)
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USE(smooth_DITHER8_z_triangle);
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else
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USE(smooth_DITHER_z_triangle);
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break;
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case PF_LOOKUP:
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case PF_Lookup:
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if (depth == 8)
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USE(smooth_LOOKUP8_z_triangle);
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else
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@@ -1371,7 +1371,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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switch (xmesa->pixelformat) {
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case PF_TRUECOLOR:
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case PF_Truecolor:
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USE(flat_TRUECOLOR_z_triangle);
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case PF_8A8B8G8R:
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USE(flat_8A8B8G8R_z_triangle);
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@@ -1379,21 +1379,21 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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USE(flat_8R8G8B_z_triangle);
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case PF_8R8G8B24:
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USE(flat_8R8G8B24_z_triangle);
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case PF_TRUEDITHER:
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case PF_Dither_True:
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USE(flat_TRUEDITHER_z_triangle);
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case PF_5R6G5B:
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USE(flat_5R6G5B_z_triangle);
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case PF_DITHER_5R6G5B:
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case PF_Dither_5R6G5B:
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USE(flat_DITHER_5R6G5B_z_triangle);
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case PF_HPCR:
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USE(flat_HPCR_z_triangle);
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case PF_DITHER:
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case PF_Dither:
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if (depth == 8)
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USE(flat_DITHER8_z_triangle);
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else
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USE(flat_DITHER_z_triangle);
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break;
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case PF_LOOKUP:
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case PF_Lookup:
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if (depth == 8)
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USE(flat_LOOKUP8_z_triangle);
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else
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@@ -1406,7 +1406,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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&& ctx->Light.ShadeModel==GL_SMOOTH
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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switch (xmesa->pixelformat) {
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case PF_TRUECOLOR:
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case PF_Truecolor:
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USE(smooth_TRUECOLOR_triangle);
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case PF_8A8B8G8R:
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USE(smooth_8A8B8G8R_triangle);
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@@ -1414,21 +1414,21 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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USE(smooth_8R8G8B_triangle);
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case PF_8R8G8B24:
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USE(smooth_8R8G8B24_triangle);
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case PF_TRUEDITHER:
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case PF_Dither_True:
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USE(smooth_TRUEDITHER_triangle);
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case PF_5R6G5B:
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USE(smooth_5R6G5B_triangle);
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case PF_DITHER_5R6G5B:
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case PF_Dither_5R6G5B:
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USE(smooth_DITHER_5R6G5B_triangle);
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case PF_HPCR:
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USE(smooth_HPCR_triangle);
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case PF_DITHER:
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case PF_Dither:
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if (depth == 8)
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USE(smooth_DITHER8_triangle);
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else
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USE(smooth_DITHER_triangle);
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break;
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case PF_LOOKUP:
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case PF_Lookup:
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if (depth == 8)
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USE(smooth_LOOKUP8_triangle);
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else
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@@ -1442,9 +1442,9 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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&& ctx->Light.ShadeModel==GL_FLAT
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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switch (xmesa->pixelformat) {
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case PF_TRUECOLOR:
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case PF_Truecolor:
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USE(flat_TRUECOLOR_triangle);
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case PF_TRUEDITHER:
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case PF_Dither_True:
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USE(flat_TRUEDITHER_triangle);
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case PF_8A8B8G8R:
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USE(flat_8A8B8G8R_triangle);
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@@ -1454,17 +1454,17 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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USE(flat_8R8G8B24_triangle);
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case PF_5R6G5B:
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USE(flat_5R6G5B_triangle);
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case PF_DITHER_5R6G5B:
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case PF_Dither_5R6G5B:
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USE(flat_DITHER_5R6G5B_triangle);
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case PF_HPCR:
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USE(flat_HPCR_triangle);
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case PF_DITHER:
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case PF_Dither:
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if (depth == 8)
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USE(flat_DITHER8_triangle);
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else
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USE(flat_DITHER_triangle);
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break;
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case PF_LOOKUP:
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case PF_Lookup:
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if (depth == 8)
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USE(flat_LOOKUP8_triangle);
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else
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