mesa: use _mesa_bufferobj_mapped()

This commit is contained in:
Brian Paul
2009-08-07 10:51:03 -06:00
parent 10b9d9f895
commit 4482f96c59

View File

@@ -196,7 +196,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
GLcontext *ctx = (GLcontext *) userData;
if (bufObj->Pointer) {
if (_mesa_bufferobj_mapped(bufObj)) {
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}