glsl: move variables in to ir_variable::data, part II

This patch moves following bitfields and variables to the data
structure:

explicit_location, explicit_index, explicit_binding, has_initializer,
is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray,
from_named_ifc_block_array, depth_layout, location, index, binding,
max_array_access, atomic

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Tapani Pälli
2013-12-12 15:08:59 +02:00
parent 33ee2c67c0
commit 447bb9029f
31 changed files with 432 additions and 422 deletions

View File

@@ -107,7 +107,7 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
if (var == NULL
|| var->data.mode != ir_var_shader_in
|| var->location == -1)
|| var->data.location == -1)
continue;
if (current_index == desired_index) {
@@ -170,12 +170,12 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
*/
if (var == NULL
|| var->data.mode != ir_var_shader_in
|| var->location == -1
|| var->location < VERT_ATTRIB_GENERIC0)
|| var->data.location == -1
|| var->data.location < VERT_ATTRIB_GENERIC0)
continue;
if (strcmp(var->name, name) == 0)
return var->location - VERT_ATTRIB_GENERIC0;
return var->data.location - VERT_ATTRIB_GENERIC0;
}
return -1;
@@ -198,7 +198,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
if (var == NULL
|| var->data.mode != ir_var_shader_in
|| var->location == -1)
|| var->data.location == -1)
continue;
i++;
@@ -224,7 +224,7 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
if (var == NULL
|| var->data.mode != ir_var_shader_in
|| var->location == -1)
|| var->data.location == -1)
continue;
const size_t len = strlen(var->name);
@@ -334,12 +334,12 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
*/
if (var == NULL
|| var->data.mode != ir_var_shader_out
|| var->location == -1
|| var->location < FRAG_RESULT_DATA0)
|| var->data.location == -1
|| var->data.location < FRAG_RESULT_DATA0)
continue;
if (strcmp(var->name, name) == 0)
return var->index;
return var->data.index;
}
return -1;
@@ -390,12 +390,12 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
*/
if (var == NULL
|| var->data.mode != ir_var_shader_out
|| var->location == -1
|| var->location < FRAG_RESULT_DATA0)
|| var->data.location == -1
|| var->data.location < FRAG_RESULT_DATA0)
continue;
if (strcmp(var->name, name) == 0)
return var->location - FRAG_RESULT_DATA0;
return var->data.location - FRAG_RESULT_DATA0;
}
return -1;