intel: move glClear-related code into new intel_clear.c file
This commit is contained in:
@@ -18,6 +18,7 @@ DRIVER_SOURCES = \
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intel_regions.c \
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intel_buffer_objects.c \
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intel_batchbuffer.c \
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intel_clear.c \
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intel_mipmap_tree.c \
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i915_tex_layout.c \
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intel_tex_layout.c \
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1
src/mesa/drivers/dri/i915/intel_clear.c
Symbolic link
1
src/mesa/drivers/dri/i915/intel_clear.c
Symbolic link
@@ -0,0 +1 @@
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../intel/intel_clear.c
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@@ -9,6 +9,7 @@ DRIVER_SOURCES = \
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intel_blit.c \
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intel_buffer_objects.c \
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intel_buffers.c \
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intel_clear.c \
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intel_context.c \
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intel_decode.c \
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intel_fbo.c \
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1
src/mesa/drivers/dri/i965/intel_clear.c
Symbolic link
1
src/mesa/drivers/dri/i965/intel_clear.c
Symbolic link
@@ -0,0 +1 @@
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../intel/intel_clear.c
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@@ -25,19 +25,14 @@
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*
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**************************************************************************/
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#include "intel_screen.h"
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#include "intel_context.h"
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#include "intel_blit.h"
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#include "intel_buffers.h"
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#include "intel_chipset.h"
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#include "intel_fbo.h"
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#include "intel_regions.h"
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#include "intel_batchbuffer.h"
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#include "main/framebuffer.h"
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#include "swrast/swrast.h"
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#include "drirenderbuffer.h"
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#define FILE_DEBUG_FLAG DEBUG_BLIT
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/**
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* XXX move this into a new dri/common/cliprects.c file.
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@@ -137,222 +132,6 @@ intel_get_cliprects(struct intel_context *intel,
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}
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/* A true meta version of this would be very simple and additionally
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* machine independent. Maybe we'll get there one day.
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*/
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static void
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intelClearWithTris(struct intel_context *intel, GLbitfield mask)
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{
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GLcontext *ctx = &intel->ctx;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLuint buf;
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intel->vtbl.install_meta_state(intel);
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/* Back and stencil cliprects are the same. Try and do both
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* buffers at once:
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*/
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if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
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struct intel_region *backRegion =
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intel_get_rb_region(fb, BUFFER_BACK_LEFT);
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struct intel_region *depthRegion =
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intel_get_rb_region(fb, BUFFER_DEPTH);
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intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
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if (mask & BUFFER_BIT_BACK_LEFT)
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intel->vtbl.meta_color_mask(intel, GL_TRUE);
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else
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intel->vtbl.meta_color_mask(intel, GL_FALSE);
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if (mask & BUFFER_BIT_STENCIL)
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intel->vtbl.meta_stencil_replace(intel,
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intel->ctx.Stencil.WriteMask[0],
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intel->ctx.Stencil.Clear);
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else
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intel->vtbl.meta_no_stencil_write(intel);
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if (mask & BUFFER_BIT_DEPTH)
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intel->vtbl.meta_depth_replace(intel);
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else
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intel->vtbl.meta_no_depth_write(intel);
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intel->vtbl.meta_draw_quad(intel,
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fb->_Xmin,
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fb->_Xmax,
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fb->_Ymin,
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fb->_Ymax,
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intel->ctx.Depth.Clear,
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intel->ClearColor8888,
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0, 0, 0, 0); /* texcoords */
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mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
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}
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/* clear the remaining (color) renderbuffers */
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for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
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const GLuint bufBit = 1 << buf;
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if (mask & bufBit) {
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struct intel_renderbuffer *irbColor =
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intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
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ASSERT(irbColor);
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intel->vtbl.meta_no_depth_write(intel);
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intel->vtbl.meta_no_stencil_write(intel);
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intel->vtbl.meta_color_mask(intel, GL_TRUE);
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intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
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intel->vtbl.meta_draw_quad(intel,
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fb->_Xmin,
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fb->_Xmax,
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fb->_Ymin,
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fb->_Ymax,
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0, intel->ClearColor8888,
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0, 0, 0, 0); /* texcoords */
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mask &= ~bufBit;
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}
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}
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intel->vtbl.leave_meta_state(intel);
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}
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static const char *buffer_names[] = {
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[BUFFER_FRONT_LEFT] = "front",
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[BUFFER_BACK_LEFT] = "back",
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[BUFFER_FRONT_RIGHT] = "front right",
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[BUFFER_BACK_RIGHT] = "back right",
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[BUFFER_AUX0] = "aux0",
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[BUFFER_AUX1] = "aux1",
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[BUFFER_AUX2] = "aux2",
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[BUFFER_AUX3] = "aux3",
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[BUFFER_DEPTH] = "depth",
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[BUFFER_STENCIL] = "stencil",
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[BUFFER_ACCUM] = "accum",
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[BUFFER_COLOR0] = "color0",
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[BUFFER_COLOR1] = "color1",
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[BUFFER_COLOR2] = "color2",
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[BUFFER_COLOR3] = "color3",
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[BUFFER_COLOR4] = "color4",
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[BUFFER_COLOR5] = "color5",
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[BUFFER_COLOR6] = "color6",
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[BUFFER_COLOR7] = "color7",
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};
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/**
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* Called by ctx->Driver.Clear.
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*/
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static void
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intelClear(GLcontext *ctx, GLbitfield mask)
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{
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struct intel_context *intel = intel_context(ctx);
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const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
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GLbitfield tri_mask = 0;
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GLbitfield blit_mask = 0;
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GLbitfield swrast_mask = 0;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLuint i;
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if (0)
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fprintf(stderr, "%s\n", __FUNCTION__);
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/* HW color buffers (front, back, aux, generic FBO, etc) */
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if (colorMask == ~0) {
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/* clear all R,G,B,A */
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/* XXX FBO: need to check if colorbuffers are software RBOs! */
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blit_mask |= (mask & BUFFER_BITS_COLOR);
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}
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else {
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/* glColorMask in effect */
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tri_mask |= (mask & BUFFER_BITS_COLOR);
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}
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/* HW stencil */
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if (mask & BUFFER_BIT_STENCIL) {
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const struct intel_region *stencilRegion
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= intel_get_rb_region(fb, BUFFER_STENCIL);
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if (stencilRegion) {
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/* have hw stencil */
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if (IS_965(intel->intelScreen->deviceID) ||
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(ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
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/* We have to use the 3D engine if we're clearing a partial mask
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* of the stencil buffer, or if we're on a 965 which has a tiled
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* depth/stencil buffer in a layout we can't blit to.
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*/
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tri_mask |= BUFFER_BIT_STENCIL;
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}
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else {
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/* clearing all stencil bits, use blitting */
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blit_mask |= BUFFER_BIT_STENCIL;
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}
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}
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}
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/* HW depth */
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if (mask & BUFFER_BIT_DEPTH) {
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/* clear depth with whatever method is used for stencil (see above) */
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if (IS_965(intel->intelScreen->deviceID) ||
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tri_mask & BUFFER_BIT_STENCIL)
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tri_mask |= BUFFER_BIT_DEPTH;
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else
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blit_mask |= BUFFER_BIT_DEPTH;
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}
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/* SW fallback clearing */
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swrast_mask = mask & ~tri_mask & ~blit_mask;
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for (i = 0; i < BUFFER_COUNT; i++) {
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GLuint bufBit = 1 << i;
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if ((blit_mask | tri_mask) & bufBit) {
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if (!fb->Attachment[i].Renderbuffer->ClassID) {
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blit_mask &= ~bufBit;
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tri_mask &= ~bufBit;
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swrast_mask |= bufBit;
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}
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}
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}
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if (blit_mask) {
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if (INTEL_DEBUG & DEBUG_BLIT) {
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DBG("blit clear:");
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for (i = 0; i < BUFFER_COUNT; i++) {
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if (blit_mask & (1 << i))
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DBG(" %s", buffer_names[i]);
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}
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DBG("\n");
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}
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intelClearWithBlit(ctx, blit_mask);
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}
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if (tri_mask) {
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if (INTEL_DEBUG & DEBUG_BLIT) {
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DBG("tri clear:");
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for (i = 0; i < BUFFER_COUNT; i++) {
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if (tri_mask & (1 << i))
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DBG(" %s", buffer_names[i]);
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}
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DBG("\n");
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}
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intelClearWithTris(intel, tri_mask);
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}
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if (swrast_mask) {
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if (INTEL_DEBUG & DEBUG_BLIT) {
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DBG("swrast clear:");
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for (i = 0; i < BUFFER_COUNT; i++) {
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if (swrast_mask & (1 << i))
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DBG(" %s", buffer_names[i]);
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}
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DBG("\n");
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}
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_swrast_Clear(ctx, swrast_mask);
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}
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}
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/**
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* Update the hardware state for drawing into a window or framebuffer object.
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*
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@@ -562,7 +341,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)
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void
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intelInitBufferFuncs(struct dd_function_table *functions)
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{
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functions->Clear = intelClear;
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functions->DrawBuffer = intelDrawBuffer;
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functions->ReadBuffer = intelReadBuffer;
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}
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260
src/mesa/drivers/dri/intel/intel_clear.c
Normal file
260
src/mesa/drivers/dri/intel/intel_clear.c
Normal file
@@ -0,0 +1,260 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "intel_clear.h"
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#include "intel_context.h"
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#include "intel_blit.h"
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#include "intel_buffers.h"
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#include "intel_chipset.h"
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#include "intel_fbo.h"
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#include "intel_regions.h"
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#include "intel_batchbuffer.h"
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#include "main/framebuffer.h"
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#include "swrast/swrast.h"
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#include "drirenderbuffer.h"
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#define FILE_DEBUG_FLAG DEBUG_BLIT
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/* A true meta version of this would be very simple and additionally
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* machine independent. Maybe we'll get there one day.
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*/
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static void
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intelClearWithTris(struct intel_context *intel, GLbitfield mask)
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{
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GLcontext *ctx = &intel->ctx;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLuint buf;
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intel->vtbl.install_meta_state(intel);
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/* Back and stencil cliprects are the same. Try and do both
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* buffers at once:
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*/
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if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
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struct intel_region *backRegion =
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intel_get_rb_region(fb, BUFFER_BACK_LEFT);
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struct intel_region *depthRegion =
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intel_get_rb_region(fb, BUFFER_DEPTH);
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intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
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if (mask & BUFFER_BIT_BACK_LEFT)
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intel->vtbl.meta_color_mask(intel, GL_TRUE);
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else
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intel->vtbl.meta_color_mask(intel, GL_FALSE);
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if (mask & BUFFER_BIT_STENCIL)
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intel->vtbl.meta_stencil_replace(intel,
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intel->ctx.Stencil.WriteMask[0],
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intel->ctx.Stencil.Clear);
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else
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intel->vtbl.meta_no_stencil_write(intel);
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if (mask & BUFFER_BIT_DEPTH)
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intel->vtbl.meta_depth_replace(intel);
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else
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intel->vtbl.meta_no_depth_write(intel);
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intel->vtbl.meta_draw_quad(intel,
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fb->_Xmin,
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fb->_Xmax,
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fb->_Ymin,
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fb->_Ymax,
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intel->ctx.Depth.Clear,
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intel->ClearColor8888,
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0, 0, 0, 0); /* texcoords */
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mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
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}
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/* clear the remaining (color) renderbuffers */
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for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
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const GLuint bufBit = 1 << buf;
|
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if (mask & bufBit) {
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struct intel_renderbuffer *irbColor =
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intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
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ASSERT(irbColor);
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intel->vtbl.meta_no_depth_write(intel);
|
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intel->vtbl.meta_no_stencil_write(intel);
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intel->vtbl.meta_color_mask(intel, GL_TRUE);
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intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
|
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intel->vtbl.meta_draw_quad(intel,
|
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fb->_Xmin,
|
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fb->_Xmax,
|
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fb->_Ymin,
|
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fb->_Ymax,
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0, intel->ClearColor8888,
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0, 0, 0, 0); /* texcoords */
|
||||
|
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mask &= ~bufBit;
|
||||
}
|
||||
}
|
||||
|
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intel->vtbl.leave_meta_state(intel);
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||||
}
|
||||
|
||||
static const char *buffer_names[] = {
|
||||
[BUFFER_FRONT_LEFT] = "front",
|
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[BUFFER_BACK_LEFT] = "back",
|
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[BUFFER_FRONT_RIGHT] = "front right",
|
||||
[BUFFER_BACK_RIGHT] = "back right",
|
||||
[BUFFER_AUX0] = "aux0",
|
||||
[BUFFER_AUX1] = "aux1",
|
||||
[BUFFER_AUX2] = "aux2",
|
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[BUFFER_AUX3] = "aux3",
|
||||
[BUFFER_DEPTH] = "depth",
|
||||
[BUFFER_STENCIL] = "stencil",
|
||||
[BUFFER_ACCUM] = "accum",
|
||||
[BUFFER_COLOR0] = "color0",
|
||||
[BUFFER_COLOR1] = "color1",
|
||||
[BUFFER_COLOR2] = "color2",
|
||||
[BUFFER_COLOR3] = "color3",
|
||||
[BUFFER_COLOR4] = "color4",
|
||||
[BUFFER_COLOR5] = "color5",
|
||||
[BUFFER_COLOR6] = "color6",
|
||||
[BUFFER_COLOR7] = "color7",
|
||||
};
|
||||
|
||||
/**
|
||||
* Called by ctx->Driver.Clear.
|
||||
*/
|
||||
static void
|
||||
intelClear(GLcontext *ctx, GLbitfield mask)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
|
||||
GLbitfield tri_mask = 0;
|
||||
GLbitfield blit_mask = 0;
|
||||
GLbitfield swrast_mask = 0;
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
GLuint i;
|
||||
|
||||
if (0)
|
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fprintf(stderr, "%s\n", __FUNCTION__);
|
||||
|
||||
/* HW color buffers (front, back, aux, generic FBO, etc) */
|
||||
if (colorMask == ~0) {
|
||||
/* clear all R,G,B,A */
|
||||
/* XXX FBO: need to check if colorbuffers are software RBOs! */
|
||||
blit_mask |= (mask & BUFFER_BITS_COLOR);
|
||||
}
|
||||
else {
|
||||
/* glColorMask in effect */
|
||||
tri_mask |= (mask & BUFFER_BITS_COLOR);
|
||||
}
|
||||
|
||||
/* HW stencil */
|
||||
if (mask & BUFFER_BIT_STENCIL) {
|
||||
const struct intel_region *stencilRegion
|
||||
= intel_get_rb_region(fb, BUFFER_STENCIL);
|
||||
if (stencilRegion) {
|
||||
/* have hw stencil */
|
||||
if (IS_965(intel->intelScreen->deviceID) ||
|
||||
(ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
|
||||
/* We have to use the 3D engine if we're clearing a partial mask
|
||||
* of the stencil buffer, or if we're on a 965 which has a tiled
|
||||
* depth/stencil buffer in a layout we can't blit to.
|
||||
*/
|
||||
tri_mask |= BUFFER_BIT_STENCIL;
|
||||
}
|
||||
else {
|
||||
/* clearing all stencil bits, use blitting */
|
||||
blit_mask |= BUFFER_BIT_STENCIL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* HW depth */
|
||||
if (mask & BUFFER_BIT_DEPTH) {
|
||||
/* clear depth with whatever method is used for stencil (see above) */
|
||||
if (IS_965(intel->intelScreen->deviceID) ||
|
||||
tri_mask & BUFFER_BIT_STENCIL)
|
||||
tri_mask |= BUFFER_BIT_DEPTH;
|
||||
else
|
||||
blit_mask |= BUFFER_BIT_DEPTH;
|
||||
}
|
||||
|
||||
/* SW fallback clearing */
|
||||
swrast_mask = mask & ~tri_mask & ~blit_mask;
|
||||
|
||||
for (i = 0; i < BUFFER_COUNT; i++) {
|
||||
GLuint bufBit = 1 << i;
|
||||
if ((blit_mask | tri_mask) & bufBit) {
|
||||
if (!fb->Attachment[i].Renderbuffer->ClassID) {
|
||||
blit_mask &= ~bufBit;
|
||||
tri_mask &= ~bufBit;
|
||||
swrast_mask |= bufBit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (blit_mask) {
|
||||
if (INTEL_DEBUG & DEBUG_BLIT) {
|
||||
DBG("blit clear:");
|
||||
for (i = 0; i < BUFFER_COUNT; i++) {
|
||||
if (blit_mask & (1 << i))
|
||||
DBG(" %s", buffer_names[i]);
|
||||
}
|
||||
DBG("\n");
|
||||
}
|
||||
intelClearWithBlit(ctx, blit_mask);
|
||||
}
|
||||
|
||||
if (tri_mask) {
|
||||
if (INTEL_DEBUG & DEBUG_BLIT) {
|
||||
DBG("tri clear:");
|
||||
for (i = 0; i < BUFFER_COUNT; i++) {
|
||||
if (tri_mask & (1 << i))
|
||||
DBG(" %s", buffer_names[i]);
|
||||
}
|
||||
DBG("\n");
|
||||
}
|
||||
intelClearWithTris(intel, tri_mask);
|
||||
}
|
||||
|
||||
if (swrast_mask) {
|
||||
if (INTEL_DEBUG & DEBUG_BLIT) {
|
||||
DBG("swrast clear:");
|
||||
for (i = 0; i < BUFFER_COUNT; i++) {
|
||||
if (swrast_mask & (1 << i))
|
||||
DBG(" %s", buffer_names[i]);
|
||||
}
|
||||
DBG("\n");
|
||||
}
|
||||
_swrast_Clear(ctx, swrast_mask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelInitClearFuncs(struct dd_function_table *functions)
|
||||
{
|
||||
functions->Clear = intelClear;
|
||||
}
|
38
src/mesa/drivers/dri/intel/intel_clear.h
Normal file
38
src/mesa/drivers/dri/intel/intel_clear.h
Normal file
@@ -0,0 +1,38 @@
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef INTEL_CLEAR_H
|
||||
#define INTEL_CLEAR_H
|
||||
|
||||
struct dd_function_table;
|
||||
|
||||
extern void
|
||||
intelInitClearFuncs(struct dd_function_table *functions);
|
||||
|
||||
|
||||
#endif /* INTEL_CLEAR_H */
|
@@ -53,6 +53,7 @@
|
||||
#include "intel_tex.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_clear.h"
|
||||
#include "intel_pixel.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
@@ -565,6 +566,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
|
||||
|
||||
intelInitTextureFuncs(functions);
|
||||
intelInitStateFuncs(functions);
|
||||
intelInitClearFuncs(functions);
|
||||
intelInitBufferFuncs(functions);
|
||||
intelInitPixelFuncs(functions);
|
||||
}
|
||||
|
Reference in New Issue
Block a user