radv: pass radv_shader to radv_dump_shader_stats()
Preliminary work for moving the shaders array outside of radv_pipeline. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21878>
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@@ -3552,7 +3552,7 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
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free(binaries[i]);
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if (stages[i].nir) {
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if (radv_can_dump_shader_stats(device, stages[i].nir) && pipeline->base.shaders[i]) {
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radv_dump_shader_stats(device, &pipeline->base, i, stderr);
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radv_dump_shader_stats(device, &pipeline->base, pipeline->base.shaders[i], i, stderr);
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}
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ralloc_free(stages[i].nir);
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@@ -5412,7 +5412,8 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
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free(binaries[MESA_SHADER_COMPUTE]);
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if (radv_can_dump_shader_stats(device, cs_stage.nir)) {
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radv_dump_shader_stats(device, &pipeline->base, MESA_SHADER_COMPUTE, stderr);
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radv_dump_shader_stats(device, &pipeline->base, pipeline->base.shaders[MESA_SHADER_COMPUTE],
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MESA_SHADER_COMPUTE, stderr);
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}
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ralloc_free(cs_stage.nir);
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