anv/descriptor_set: Stop marking everything as having dynamic offsets
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@@ -218,7 +218,9 @@ VkResult anv_CreatePipelineLayout(
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layout->set[set].dynamic_offset_start = dynamic_offset_count;
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for (uint32_t b = 0; b < set_layout->binding_count; b++) {
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if (set_layout->binding[b].dynamic_offset_index >= 0)
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if (set_layout->binding[b].dynamic_offset_index < 0)
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continue;
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dynamic_offset_count += set_layout->binding[b].array_size;
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for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) {
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if (set_layout->binding[b].stage[s].surface_index >= 0)
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