fix NEED_SECONDARY_COLOR for vert/frag progs
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@@ -272,10 +272,10 @@ do { \
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(((CTX)->Light.Enabled && \
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(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
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|| (CTX)->Fog.ColorSumEnabled \
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|| ((CTX)->VertexProgram._Enabled && \
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((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
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|| ((CTX)->FragmentProgram._Enabled && \
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((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
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|| ((CTX)->VertexProgram._Current && \
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((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
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|| ((CTX)->FragmentProgram._Current && \
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((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
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)
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