fix NEED_SECONDARY_COLOR for vert/frag progs

This commit is contained in:
Brian
2007-12-18 16:10:11 -07:00
parent 85f5e6d7b9
commit 441bab8f17

View File

@@ -272,10 +272,10 @@ do { \
(((CTX)->Light.Enabled && \ (((CTX)->Light.Enabled && \
(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
|| (CTX)->Fog.ColorSumEnabled \ || (CTX)->Fog.ColorSumEnabled \
|| ((CTX)->VertexProgram._Enabled && \ || ((CTX)->VertexProgram._Current && \
((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
|| ((CTX)->FragmentProgram._Enabled && \ || ((CTX)->FragmentProgram._Current && \
((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
) )