vk/0.210.0: Rework render pass description structures
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@@ -1926,21 +1926,21 @@ typedef struct VkAttachmentReference {
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typedef struct VkSubpassDescription {
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typedef struct VkSubpassDescription {
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VkSubpassDescriptionFlags flags;
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VkSubpassDescriptionFlags flags;
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VkPipelineBindPoint pipelineBindPoint;
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VkPipelineBindPoint pipelineBindPoint;
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uint32_t inputCount;
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uint32_t inputAttachmentCount;
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const VkAttachmentReference* pInputAttachments;
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const VkAttachmentReference* pInputAttachments;
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uint32_t colorCount;
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uint32_t colorAttachmentCount;
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const VkAttachmentReference* pColorAttachments;
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const VkAttachmentReference* pColorAttachments;
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const VkAttachmentReference* pResolveAttachments;
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const VkAttachmentReference* pResolveAttachments;
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VkAttachmentReference depthStencilAttachment;
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const VkAttachmentReference* pDepthStencilAttachment;
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uint32_t preserveCount;
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uint32_t preserveAttachmentCount;
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const VkAttachmentReference* pPreserveAttachments;
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const VkAttachmentReference* pPreserveAttachments;
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} VkSubpassDescription;
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} VkSubpassDescription;
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typedef struct VkSubpassDependency {
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typedef struct VkSubpassDependency {
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uint32_t srcSubpass;
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uint32_t srcSubpass;
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uint32_t destSubpass;
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uint32_t dstSubpass;
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VkPipelineStageFlags srcStageMask;
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VkPipelineStageFlags srcStageMask;
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VkPipelineStageFlags destStageMask;
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VkPipelineStageFlags dstStageMask;
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VkMemoryOutputFlags outputMask;
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VkMemoryOutputFlags outputMask;
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VkMemoryInputFlags inputMask;
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VkMemoryInputFlags inputMask;
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VkBool32 byRegion;
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VkBool32 byRegion;
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@@ -199,18 +199,18 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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.subpassCount = 1,
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.subpassCount = 1,
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.pSubpasses = &(VkSubpassDescription) {
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.pSubpasses = &(VkSubpassDescription) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputCount = 0,
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.inputAttachmentCount = 0,
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.colorCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &(VkAttachmentReference) {
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.pColorAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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},
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.pResolveAttachments = NULL,
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.pResolveAttachments = NULL,
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.depthStencilAttachment = (VkAttachmentReference) {
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.pDepthStencilAttachment = &(VkAttachmentReference) {
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.attachment = VK_ATTACHMENT_UNUSED,
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.attachment = VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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},
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.preserveCount = 1,
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.preserveAttachmentCount = 1,
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.pPreserveAttachments = &(VkAttachmentReference) {
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.pPreserveAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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@@ -737,18 +737,18 @@ void anv_CmdClearColorImage(
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.subpassCount = 1,
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.subpassCount = 1,
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.pSubpasses = &(VkSubpassDescription) {
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.pSubpasses = &(VkSubpassDescription) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputCount = 0,
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.inputAttachmentCount = 0,
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.colorCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &(VkAttachmentReference) {
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.pColorAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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},
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.pResolveAttachments = NULL,
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.pResolveAttachments = NULL,
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.depthStencilAttachment = (VkAttachmentReference) {
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.pDepthStencilAttachment = &(VkAttachmentReference) {
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.attachment = VK_ATTACHMENT_UNUSED,
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.attachment = VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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},
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.preserveCount = 1,
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.preserveAttachmentCount = 1,
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.pPreserveAttachments = &(VkAttachmentReference) {
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.pPreserveAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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@@ -68,26 +68,28 @@ VkResult anv_CreateRenderPass(
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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struct anv_subpass *subpass = &pass->subpasses[i];
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struct anv_subpass *subpass = &pass->subpasses[i];
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subpass->input_count = desc->inputCount;
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subpass->input_count = desc->inputAttachmentCount;
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subpass->color_count = desc->colorCount;
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subpass->color_count = desc->colorAttachmentCount;
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if (desc->inputCount > 0) {
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if (desc->inputAttachmentCount > 0) {
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subpass->input_attachments =
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subpass->input_attachments =
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anv_device_alloc(device, desc->inputCount * sizeof(uint32_t),
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anv_device_alloc(device,
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desc->inputAttachmentCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->inputCount; j++) {
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for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
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subpass->input_attachments[j]
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subpass->input_attachments[j]
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= desc->pInputAttachments[j].attachment;
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= desc->pInputAttachments[j].attachment;
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}
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}
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}
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}
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if (desc->colorCount > 0) {
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if (desc->colorAttachmentCount > 0) {
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subpass->color_attachments =
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subpass->color_attachments =
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anv_device_alloc(device, desc->colorCount * sizeof(uint32_t),
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anv_device_alloc(device,
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desc->colorAttachmentCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->colorCount; j++) {
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for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
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subpass->color_attachments[j]
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subpass->color_attachments[j]
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= desc->pColorAttachments[j].attachment;
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= desc->pColorAttachments[j].attachment;
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}
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}
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@@ -95,16 +97,22 @@ VkResult anv_CreateRenderPass(
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if (desc->pResolveAttachments) {
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if (desc->pResolveAttachments) {
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subpass->resolve_attachments =
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subpass->resolve_attachments =
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anv_device_alloc(device, desc->colorCount * sizeof(uint32_t),
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anv_device_alloc(device,
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desc->colorAttachmentCount * sizeof(uint32_t),
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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for (uint32_t j = 0; j < desc->colorCount; j++) {
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for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
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subpass->resolve_attachments[j]
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subpass->resolve_attachments[j]
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= desc->pResolveAttachments[j].attachment;
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= desc->pResolveAttachments[j].attachment;
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}
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}
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}
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}
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subpass->depth_stencil_attachment = desc->depthStencilAttachment.attachment;
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if (desc->pDepthStencilAttachment) {
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subpass->depth_stencil_attachment =
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desc->pDepthStencilAttachment->attachment;
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} else {
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subpass->depth_stencil_attachment = VK_ATTACHMENT_UNUSED;
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}
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}
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}
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*pRenderPass = anv_render_pass_to_handle(pass);
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*pRenderPass = anv_render_pass_to_handle(pass);
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