radv: Add export_prim_id to the shader variant info.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -3973,6 +3973,7 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
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shader_info->tes.ccw = nir->info.tess.ccw;
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shader_info->tes.point_mode = nir->info.tess.point_mode;
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shader_info->tes.as_es = options->key.tes.as_es;
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shader_info->tes.export_prim_id = options->key.tes.export_prim_id;
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break;
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case MESA_SHADER_TESS_CTRL:
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shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
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@@ -3980,6 +3981,7 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
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case MESA_SHADER_VERTEX:
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shader_info->vs.as_es = options->key.vs.as_es;
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shader_info->vs.as_ls = options->key.vs.as_ls;
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shader_info->vs.export_prim_id = options->key.vs.export_prim_id;
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break;
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default:
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break;
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