radv: Store UUID in physical device.

No sense in repeatedly determining it. Also, it might be dependent
on the device as shaders get compiled differently for SI/CIK/VI etc.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
This commit is contained in:
Bas Nieuwenhuizen
2016-11-22 00:31:44 +01:00
parent 581bd1d12a
commit 43ee4917ca
3 changed files with 16 additions and 14 deletions

View File

@@ -44,6 +44,13 @@
#include "util/debug.h"
struct radv_dispatch_table dtable;
static void
radv_device_get_cache_uuid(void *uuid)
{
memset(uuid, 0, VK_UUID_SIZE);
snprintf(uuid, VK_UUID_SIZE, "radv-%s", RADV_TIMESTAMP);
}
static VkResult
radv_physical_device_init(struct radv_physical_device *device,
struct radv_instance *instance,
@@ -89,6 +96,8 @@ radv_physical_device_init(struct radv_physical_device *device,
goto fail;
}
radv_device_get_cache_uuid(device->uuid);
fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");
device->name = device->rad_info.name;
return VK_SUCCESS;
@@ -361,13 +370,6 @@ void radv_GetPhysicalDeviceFeatures(
};
}
void
radv_device_get_cache_uuid(void *uuid)
{
memset(uuid, 0, VK_UUID_SIZE);
snprintf(uuid, VK_UUID_SIZE, "radv-%s", RADV_TIMESTAMP);
}
void radv_GetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties)
@@ -498,7 +500,7 @@ void radv_GetPhysicalDeviceProperties(
};
strcpy(pProperties->deviceName, pdevice->name);
radv_device_get_cache_uuid(pProperties->pipelineCacheUUID);
memcpy(pProperties->pipelineCacheUUID, pdevice->uuid, VK_UUID_SIZE);
}
void radv_GetPhysicalDeviceQueueFamilyProperties(