anv/pipeline: Only call remove_dead_variables once

It can handle multiple modes at a time now so there's no reason to call
it repeatedly.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jason Ekstrand
2017-01-06 17:25:35 -08:00
parent 957ec00243
commit 43e0b0d4b2

View File

@@ -157,9 +157,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_remove_dead_variables(nir, nir_var_shader_out);
nir_remove_dead_variables(nir, nir_var_system_value);
nir_remove_dead_variables(nir, nir_var_shader_in |
nir_var_shader_out |
nir_var_system_value);
nir_validate_shader(nir);
/* Now that we've deleted all but the main function, we can go ahead and