glsl: add new build program resource helpers

These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This commit is contained in:
Timothy Arceri
2022-03-21 17:41:58 +11:00
committed by Marge Bot
parent 23ea24e11f
commit 43a8454ea8
2 changed files with 43 additions and 5 deletions

View File

@@ -24,6 +24,8 @@
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
@@ -59,6 +61,15 @@ bool gl_nir_link_uniforms(const struct gl_constants *consts,
void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
struct gl_shader_program *shProg,
struct set *resource_set,
nir_variable *var,
unsigned stage, GLenum type);
void
init_program_resource_list(struct gl_shader_program *prog);
void nir_build_program_resource_list(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool rebuild_resourse_list);