gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect reality. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
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@@ -734,7 +734,7 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
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sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
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* ``PIPE_SHADER_CAP_DROUND_SUPPORTED``: Whether double precision rounding
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is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
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* ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
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* ``PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
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DLDEXP are supported.
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* ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
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* ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
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