gallium: rename dfracexp/dldexp shader-cap

This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
This commit is contained in:
Erik Faye-Lund
2022-04-13 12:46:55 +02:00
committed by Marge Bot
parent 3efd6d4bfe
commit 439c212a3c
23 changed files with 27 additions and 27 deletions

View File

@@ -734,7 +734,7 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
* ``PIPE_SHADER_CAP_DROUND_SUPPORTED``: Whether double precision rounding
is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
* ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
* ``PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
DLDEXP are supported.
* ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
* ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)