docs: document the MESA_GLSL env var, other misc GLSL updates
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@@ -22,6 +22,7 @@ Last updated on 15 December 2008.
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Contents
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</p>
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<ul>
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<li><a href="#envvars">Environment variables</a>
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<li><a href="#120">GLSL 1.20 support</a>
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<li><a href="#unsup">Unsupported Features</a>
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<li><a href="#notes">Implementation Notes</a>
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@@ -33,11 +34,32 @@ Contents
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<a name="envvars">
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<h2>Environment Variables</h2>
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<p>
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The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
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list of keywords to control some aspects of the GLSL compiler:
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</p>
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<ul>
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<li>dump - print GLSL shader code to stdout at link time
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<li>log - log all GLSL shaders to files.
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The filenames will be "shader_X.vert" or "shader_X.frag" where X
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the shader ID.
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<li>nopt - disable compiler optimizations
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<li>opt - force compiler optimizations
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<li>uniform - print message to stdout when glUniform is called
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</ul>
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<p>
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Example: export MESA_GLSL=dump,nopt
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</p>
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<a name="120">
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<h2>GLSL 1.20 support</h2>
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<p>
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GLSL version 1.20 is supported in Mesa 7.3.
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GLSL version 1.20 is supported in Mesa 7.3 and later.
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Among the features/differences of GLSL 1.20 are:
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<ul>
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<li><code>mat2x3, mat2x4</code>, etc. types and functions
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@@ -59,12 +81,14 @@ Among the features/differences of GLSL 1.20 are:
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<h2>Unsupported Features</h2>
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<p>
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The following features of the shading language are not yet supported
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The following features of the shading language are not yet fully supported
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in Mesa:
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</p>
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<ul>
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<li>Linking of multiple shaders is not supported
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<li>Linking of multiple shaders does not always work. Currently, linking
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is implemented through shader concatenation and re-compiling. This
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doesn't always work because of some #pragma and preprocessor issues.
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<li>gl_ClipVertex
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<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
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without perspective correction
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@@ -177,6 +201,8 @@ This tool is useful for:
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After building Mesa, the glslcompiler can be built by manually running:
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</p>
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<pre>
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make realclean
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make linux
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cd src/mesa/drivers/glslcompiler
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make
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</pre>
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