nak: Don't emit a plop3 for immediate shift sources
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29393>
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Marge Bot

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d8b2d25052
commit
4366d4d181
@@ -452,8 +452,9 @@ impl<'a> ShaderFromNir<'a> {
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_ => (),
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}
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let nir_srcs = alu.srcs_as_slice();
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let mut srcs: Vec<Src> = Vec::new();
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for (i, alu_src) in alu.srcs_as_slice().iter().enumerate() {
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for (i, alu_src) in nir_srcs.iter().enumerate() {
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let bit_size = alu_src.src.bit_size();
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let comps = alu.src_components(i.try_into().unwrap());
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let ssa = self.get_ssa(alu_src.src.as_def());
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@@ -1302,13 +1303,17 @@ impl<'a> ShaderFromNir<'a> {
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if alu.def.bit_size() == 64 {
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// For 64-bit shifts, we have to use clamp mode so we need
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// to mask the shift in order satisfy NIR semantics.
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let shift = b.lop2(LogicOp2::And, shift, 0x3f.into());
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let shift = if let Some(s) = nir_srcs[1].comp_as_uint(0) {
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((s & 0x3f) as u32).into()
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} else {
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b.lop2(LogicOp2::And, shift, 0x3f.into()).into()
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};
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let dst = b.alloc_ssa(RegFile::GPR, 2);
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b.push_op(OpShf {
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dst: dst[0].into(),
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low: 0.into(),
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high: x[0].into(),
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shift: shift.into(),
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shift,
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right: false,
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wrap: false,
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data_type: IntType::U32,
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@@ -1318,7 +1323,7 @@ impl<'a> ShaderFromNir<'a> {
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dst: dst[1].into(),
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low: x[0].into(),
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high: x[1].into(),
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shift: shift.into(),
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shift,
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right: false,
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wrap: false,
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data_type: IntType::U64,
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@@ -1336,13 +1341,17 @@ impl<'a> ShaderFromNir<'a> {
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if alu.def.bit_size() == 64 {
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// For 64-bit shifts, we have to use clamp mode so we need
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// to mask the shift in order satisfy NIR semantics.
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let shift = b.lop2(LogicOp2::And, shift, 0x3f.into());
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let shift = if let Some(s) = nir_srcs[1].comp_as_uint(0) {
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((s & 0x3f) as u32).into()
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} else {
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b.lop2(LogicOp2::And, shift, 0x3f.into()).into()
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};
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let dst = b.alloc_ssa(RegFile::GPR, 2);
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b.push_op(OpShf {
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dst: dst[0].into(),
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low: x[0].into(),
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high: x[1].into(),
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shift: shift.into(),
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shift,
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right: true,
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wrap: false,
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data_type: IntType::I64,
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@@ -1352,7 +1361,7 @@ impl<'a> ShaderFromNir<'a> {
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dst: dst[1].into(),
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low: x[0].into(),
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high: x[1].into(),
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shift: shift.into(),
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shift,
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right: true,
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wrap: false,
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data_type: IntType::I32,
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@@ -1544,13 +1553,17 @@ impl<'a> ShaderFromNir<'a> {
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if alu.def.bit_size() == 64 {
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// For 64-bit shifts, we have to use clamp mode so we need
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// to mask the shift in order satisfy NIR semantics.
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let shift = b.lop2(LogicOp2::And, shift, 0x3f.into());
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let shift = if let Some(s) = nir_srcs[1].comp_as_uint(0) {
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((s & 0x3f) as u32).into()
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} else {
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b.lop2(LogicOp2::And, shift, 0x3f.into()).into()
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};
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let dst = b.alloc_ssa(RegFile::GPR, 2);
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b.push_op(OpShf {
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dst: dst[0].into(),
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low: x[0].into(),
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high: x[1].into(),
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shift: shift.into(),
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shift,
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right: true,
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wrap: false,
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data_type: IntType::U64,
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@@ -1560,7 +1573,7 @@ impl<'a> ShaderFromNir<'a> {
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dst: dst[1].into(),
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low: x[0].into(),
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high: x[1].into(),
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shift: shift.into(),
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shift,
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right: true,
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wrap: false,
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data_type: IntType::U32,
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@@ -243,6 +243,21 @@ impl NirAluInfo for nir_op_info {
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}
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}
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pub trait NirAluSrc {
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fn comp_as_int(&self, comp: u8) -> Option<i64>;
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fn comp_as_uint(&self, comp: u8) -> Option<u64>;
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}
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impl NirAluSrc for nir_alu_src {
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fn comp_as_int(&self, comp: u8) -> Option<i64> {
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self.src.comp_as_int(self.swizzle[usize::from(comp)])
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}
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fn comp_as_uint(&self, comp: u8) -> Option<u64> {
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self.src.comp_as_uint(self.swizzle[usize::from(comp)])
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}
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}
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impl NirSrcsAsSlice<nir_tex_src> for nir_tex_instr {
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fn srcs_as_slice(&self) -> &[nir_tex_src] {
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unsafe { std::slice::from_raw_parts(self.src, self.num_srcs as usize) }
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