intel: Add a function for creating a private window system buffer.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Chad Versace

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@@ -228,8 +228,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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rb->NumSamples = quantize_num_samples(intel, rb->NumSamples);
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ASSERT(rb->Name != 0);
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switch (internalFormat) {
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default:
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/* Use the same format-choice logic as for textures.
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@@ -427,6 +425,23 @@ intel_create_renderbuffer(gl_format format)
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return irb;
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}
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/**
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* Private window-system buffers (as opposed to ones shared with the display
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* server created with intel_create_renderbuffer()) are most similar in their
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* handling to user-created renderbuffers, but they have a resize handler that
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* may be called at intel_update_renderbuffers() time.
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*/
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struct intel_renderbuffer *
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intel_create_private_renderbuffer(gl_format format)
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{
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struct intel_renderbuffer *irb;
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irb = intel_create_renderbuffer(format);
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irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
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return irb;
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}
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/**
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* Create a new renderbuffer object.
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* Typically called via glBindRenderbufferEXT().
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