glsl: rename gl_nir_link() to gl_nir_link_spirv()
A NIR based glsl linking function will be too different to the spirv version to bother attempting any sharing. So lets change the name to be explicit. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -35,9 +35,9 @@ struct gl_nir_linker_options {
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bool fill_parameters;
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};
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bool gl_nir_link(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const struct gl_nir_linker_options *options);
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bool gl_nir_link_spirv(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const struct gl_nir_linker_options *options);
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bool gl_nir_link_uniforms(struct gl_context *ctx,
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struct gl_shader_program *prog,
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