glsl: rename gl_nir_link() to gl_nir_link_spirv()

A NIR based glsl linking function will be too different to the
spirv version to bother attempting any sharing. So lets change
the name to be explicit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Timothy Arceri
2019-12-11 15:48:32 +11:00
parent 6c1c13e90e
commit 432ed13dec
4 changed files with 7 additions and 7 deletions

View File

@@ -35,9 +35,9 @@ struct gl_nir_linker_options {
bool fill_parameters;
};
bool gl_nir_link(struct gl_context *ctx,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_spirv(struct gl_context *ctx,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_uniforms(struct gl_context *ctx,
struct gl_shader_program *prog,