mesa: Remove "APPLE" from some VAO error messages.

Chances are, people will be using the core names these days.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kenneth Graunke
2014-02-01 21:25:42 -08:00
parent cf62e59673
commit 4323b92479

View File

@@ -480,7 +480,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
GLsizei i; GLsizei i;
if (n < 0) { if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)"); _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
return; return;
} }
@@ -524,7 +524,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
GLint i; GLint i;
if (n < 0) { if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE"); _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays");
return; return;
} }
@@ -541,7 +541,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
obj = (*ctx->Driver.NewArrayObject)( ctx, name ); obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) { if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays");
return; return;
} }
save_array_object(ctx, obj); save_array_object(ctx, obj);