diff --git a/src/asahi/vulkan/hk_shader.c b/src/asahi/vulkan/hk_shader.c index 1f05300879f..208a63ae434 100644 --- a/src/asahi/vulkan/hk_shader.c +++ b/src/asahi/vulkan/hk_shader.c @@ -707,8 +707,9 @@ hk_lower_nir(struct hk_device *dev, nir_shader *nir, UINT32_MAX); NIR_PASS(_, nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out, - glsl_type_size, nir_lower_io_lower_64bit_to_32 | - nir_lower_io_use_interpolated_input_intrinsics); + glsl_type_size, + nir_lower_io_lower_64bit_to_32 | + nir_lower_io_use_interpolated_input_intrinsics); if (nir->info.stage == MESA_SHADER_FRAGMENT) { NIR_PASS(_, nir, nir_shader_intrinsics_pass, lower_viewport_fs, diff --git a/src/gallium/drivers/asahi/agx_state.c b/src/gallium/drivers/asahi/agx_state.c index afa454c740a..2bd92eb1e4f 100644 --- a/src/gallium/drivers/asahi/agx_state.c +++ b/src/gallium/drivers/asahi/agx_state.c @@ -1826,8 +1826,9 @@ agx_shader_initialize(struct agx_device *dev, struct agx_uncompiled_shader *so, so->info.nr_bindful_images = BITSET_LAST_BIT(nir->info.images_used); NIR_PASS(_, nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out, - glsl_type_size, nir_lower_io_lower_64bit_to_32 | - nir_lower_io_use_interpolated_input_intrinsics); + glsl_type_size, + nir_lower_io_lower_64bit_to_32 | + nir_lower_io_use_interpolated_input_intrinsics); if (nir->info.stage == MESA_SHADER_FRAGMENT) { struct agx_interp_info interp = agx_gather_interp_info(nir);