nir/glsl: Consider block interfaces as structs when it comes to size/align calculation
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
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@@ -696,6 +696,7 @@ glsl_get_natural_size_align_bytes(const struct glsl_type *type,
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break;
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break;
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}
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}
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case GLSL_TYPE_INTERFACE:
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_STRUCT:
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*size = 0;
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*size = 0;
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*align = 0;
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*align = 0;
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@@ -719,7 +720,6 @@ glsl_get_natural_size_align_bytes(const struct glsl_type *type,
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case GLSL_TYPE_SUBROUTINE:
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case GLSL_TYPE_SUBROUTINE:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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case GLSL_TYPE_ERROR:
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case GLSL_TYPE_INTERFACE:
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case GLSL_TYPE_FUNCTION:
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case GLSL_TYPE_FUNCTION:
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unreachable("type does not have a natural size");
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unreachable("type does not have a natural size");
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}
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}
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