zink: outdent assign_consumer_var_io()

no functional changes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28884>
This commit is contained in:
Mike Blumenkrantz
2024-04-22 10:24:32 -04:00
committed by Marge Bot
parent 737de5573f
commit 42f2719a88

View File

@@ -2710,33 +2710,34 @@ assign_consumer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reser
var->data.driver_location = UINT_MAX;
return true;
default:
if (var->data.patch) {
assert(slot >= VARYING_SLOT_PATCH0);
slot -= VARYING_SLOT_PATCH0;
}
if (slot_map[slot] == (unsigned char)-1) {
/* texcoords can't be eliminated in fs due to GL_COORD_REPLACE,
* so keep for now and eliminate later
*/
if (is_texcoord(stage, var)) {
var->data.driver_location = -1;
return true;
}
/* patch variables may be read in the workgroup */
if (stage != MESA_SHADER_TESS_CTRL)
/* dead io */
return false;
unsigned num_slots;
if (nir_is_arrayed_io(var, stage))
num_slots = glsl_count_vec4_slots(glsl_get_array_element(var->type), false, false);
else
num_slots = glsl_count_vec4_slots(var->type, false, false);
assert(*reserved + num_slots <= MAX_VARYING);
for (unsigned i = 0; i < num_slots; i++)
slot_map[slot + i] = (*reserved)++;
}
var->data.driver_location = slot_map[slot];
break;
}
if (var->data.patch) {
assert(slot >= VARYING_SLOT_PATCH0);
slot -= VARYING_SLOT_PATCH0;
}
if (slot_map[slot] == (unsigned char)-1) {
/* texcoords can't be eliminated in fs due to GL_COORD_REPLACE,
* so keep for now and eliminate later
*/
if (is_texcoord(stage, var)) {
var->data.driver_location = UINT32_MAX;
return true;
}
/* patch variables may be read in the workgroup */
if (stage != MESA_SHADER_TESS_CTRL)
/* dead io */
return false;
unsigned num_slots;
if (nir_is_arrayed_io(var, stage))
num_slots = glsl_count_vec4_slots(glsl_get_array_element(var->type), false, false);
else
num_slots = glsl_count_vec4_slots(var->type, false, false);
assert(*reserved + num_slots <= MAX_VARYING);
for (unsigned i = 0; i < num_slots; i++)
slot_map[slot + i] = (*reserved)++;
}
var->data.driver_location = slot_map[slot];
return true;
}