OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
This commit is contained in:
@@ -1070,26 +1070,31 @@ _mesa_PopAttrib(void)
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break;
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case GL_STENCIL_BUFFER_BIT:
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{
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GLint face;
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const struct gl_stencil_attrib *stencil;
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stencil = (const struct gl_stencil_attrib *) attr->data;
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_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
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_mesa_ClearStencil(stencil->Clear);
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face = stencil->ActiveFace;
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if (ctx->Extensions.EXT_stencil_two_side) {
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_mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide);
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face ^= 1;
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_mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
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stencil->TestTwoSide);
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_mesa_ActiveStencilFaceEXT(stencil->ActiveFace
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? GL_BACK : GL_FRONT);
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}
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do {
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_mesa_ActiveStencilFaceEXT(face);
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_mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
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stencil->ValueMask[face]);
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_mesa_StencilMask(stencil->WriteMask[face]);
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_mesa_StencilOp(stencil->FailFunc[face],
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stencil->ZFailFunc[face],
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stencil->ZPassFunc[face]);
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face ^= 1;
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} while (face != (stencil->ActiveFace ^ 1));
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/* front state */
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_mesa_StencilFunc(stencil->Function[0], stencil->Ref[0],
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stencil->ValueMask[0]);
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_mesa_StencilMask(stencil->WriteMask[0]);
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_mesa_StencilOp(stencil->FailFunc[0],
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stencil->ZFailFunc[0],
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stencil->ZPassFunc[0]);
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/* back state */
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_mesa_StencilFuncSeparate(GL_BACK, stencil->Function[1],
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stencil->Ref[1],
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stencil->ValueMask[1]);
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_mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
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_mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
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stencil->ZFailFunc[1],
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stencil->ZPassFunc[1]);
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}
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break;
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case GL_TRANSFORM_BIT:
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@@ -376,7 +376,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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#if 0 && FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
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#if 0 && FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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@@ -1033,6 +1033,7 @@ struct gl_stencil_attrib
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GLboolean Enabled; /**< Enabled flag */
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GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
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GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
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GLboolean _TestTwoSide;
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GLenum Function[2]; /**< Stencil function */
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GLenum FailFunc[2]; /**< Fail function */
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GLenum ZPassFunc[2]; /**< Depth buffer pass function */
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@@ -993,6 +993,9 @@ _mesa_update_state( GLcontext *ctx )
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if (new_state & _NEW_LIGHT)
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_mesa_update_lighting( ctx );
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if (new_state & _NEW_STENCIL)
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_mesa_update_stencil( ctx );
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if (new_state & _IMAGE_NEW_TRANSFER_STATE)
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_mesa_update_pixel( ctx, new_state );
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@@ -1,8 +1,3 @@
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/**
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* \file stencil.c
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* Stencil operations.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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@@ -28,6 +23,24 @@
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*/
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/**
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* \file stencil.c
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* Stencil operations.
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*
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* Note: There's an incompatibility between GL_EXT_stencil_two_side and
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* OpenGL 2.0's two-sided stencil feature.
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*
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* With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
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* front OR back face state (as set by glActiveStencilFaceEXT) is set.
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*
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* But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
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* front AND back state.
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*
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* So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
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* 2.0, but not both.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "context.h"
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@@ -60,7 +73,7 @@ _mesa_ClearStencil( GLint s )
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ctx->Stencil.Clear = (GLuint) s;
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if (ctx->Driver.ClearStencil) {
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(*ctx->Driver.ClearStencil)( ctx, s );
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ctx->Driver.ClearStencil( ctx, s );
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}
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}
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@@ -82,7 +95,6 @@ void GLAPIENTRY
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_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLint face = ctx->Stencil.ActiveFace;
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GLint maxref;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@@ -104,18 +116,35 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
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maxref = (1 << STENCIL_BITS) - 1;
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ref = CLAMP( ref, 0, maxref );
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if (ctx->Stencil.Function[face] == func &&
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ctx->Stencil.ValueMask[face] == mask &&
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ctx->Stencil.Ref[face] == ref)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.Function[face] = func;
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ctx->Stencil.Ref[face] = ref;
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ctx->Stencil.ValueMask[face] = mask;
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if (ctx->Extensions.EXT_stencil_two_side) {
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/* only set active face state */
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const GLint face = ctx->Stencil.ActiveFace;
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if (ctx->Stencil.Function[face] == func &&
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ctx->Stencil.ValueMask[face] == mask &&
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ctx->Stencil.Ref[face] == ref)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.Function[face] = func;
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ctx->Stencil.Ref[face] = ref;
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ctx->Stencil.ValueMask[face] = mask;
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}
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else {
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/* set both front and back state */
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if (ctx->Stencil.Function[0] == func &&
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ctx->Stencil.Function[1] == func &&
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ctx->Stencil.ValueMask[0] == mask &&
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ctx->Stencil.ValueMask[1] == mask &&
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ctx->Stencil.Ref[0] == ref &&
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ctx->Stencil.Ref[1] == ref)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
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ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
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ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
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}
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if (ctx->Driver.StencilFunc) {
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(*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
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ctx->Driver.StencilFunc( ctx, func, ref, mask );
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}
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}
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@@ -135,17 +164,27 @@ void GLAPIENTRY
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_mesa_StencilMask( GLuint mask )
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLint face = ctx->Stencil.ActiveFace;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (ctx->Stencil.WriteMask[face] == mask)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.WriteMask[face] = mask;
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if (ctx->Extensions.EXT_stencil_two_side) {
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/* only set active face state */
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const GLint face = ctx->Stencil.ActiveFace;
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if (ctx->Stencil.WriteMask[face] == mask)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.WriteMask[face] = mask;
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}
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else {
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/* set both front and back state */
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if (ctx->Stencil.WriteMask[0] == mask &&
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ctx->Stencil.WriteMask[1] == mask)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
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}
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if (ctx->Driver.StencilMask) {
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(*ctx->Driver.StencilMask)( ctx, mask );
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ctx->Driver.StencilMask( ctx, mask );
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}
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}
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@@ -168,7 +207,6 @@ void GLAPIENTRY
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_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLint face = ctx->Stencil.ActiveFace;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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switch (fail) {
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@@ -226,18 +264,35 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
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return;
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}
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if (ctx->Stencil.ZFailFunc[face] == zfail &&
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ctx->Stencil.ZPassFunc[face] == zpass &&
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ctx->Stencil.FailFunc[face] == fail)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.ZFailFunc[face] = zfail;
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ctx->Stencil.ZPassFunc[face] = zpass;
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ctx->Stencil.FailFunc[face] = fail;
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if (ctx->Extensions.EXT_stencil_two_side) {
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/* only set active face state */
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const GLint face = ctx->Stencil.ActiveFace;
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if (ctx->Stencil.ZFailFunc[face] == zfail &&
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ctx->Stencil.ZPassFunc[face] == zpass &&
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ctx->Stencil.FailFunc[face] == fail)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.ZFailFunc[face] = zfail;
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ctx->Stencil.ZPassFunc[face] = zpass;
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ctx->Stencil.FailFunc[face] = fail;
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}
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else {
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/* set both front and back state */
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if (ctx->Stencil.ZFailFunc[0] == zfail &&
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ctx->Stencil.ZFailFunc[1] == zfail &&
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ctx->Stencil.ZPassFunc[0] == zpass &&
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ctx->Stencil.ZPassFunc[1] == zpass &&
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ctx->Stencil.FailFunc[0] == fail &&
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ctx->Stencil.FailFunc[1] == fail)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
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ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
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ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
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}
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if (ctx->Driver.StencilOp) {
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(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
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ctx->Driver.StencilOp(ctx, fail, zfail, zpass);
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}
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}
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@@ -251,13 +306,22 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (!ctx->Extensions.EXT_stencil_two_side) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
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return;
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}
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if (face == GL_FRONT || face == GL_BACK) {
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
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return;
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}
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if (ctx->Driver.ActiveStencilFace) {
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(*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
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ctx->Driver.ActiveStencilFace(ctx, (GLuint) ctx->Stencil.ActiveFace);
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}
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}
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#endif
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@@ -432,6 +496,28 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
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}
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/**
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* Update derived stencil state.
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*/
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void
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_mesa_update_stencil(GLcontext *ctx)
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{
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if (ctx->Extensions.EXT_stencil_two_side) {
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ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
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}
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else {
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ctx->Stencil._TestTwoSide =
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(ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
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ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
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ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
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ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
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ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
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ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
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ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
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}
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}
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/**
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* Initialize the context stipple state.
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*
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@@ -440,9 +526,8 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
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* Initializes __GLcontextRec::Stencil attribute group.
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*/
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void
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_mesa_init_stencil( GLcontext * ctx )
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_mesa_init_stencil(GLcontext *ctx)
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{
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/* Stencil group */
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ctx->Stencil.Enabled = GL_FALSE;
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ctx->Stencil.TestTwoSide = GL_FALSE;
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ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
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@@ -5,7 +5,7 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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@@ -67,6 +67,10 @@ extern void GLAPIENTRY
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_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
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extern void
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_mesa_update_stencil(GLcontext *ctx);
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extern void
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_mesa_init_stencil( GLcontext * ctx );
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@@ -1004,7 +1004,7 @@ GLboolean
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_swrast_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
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{
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/* span->facing can only be non-zero if using two-sided stencil */
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ASSERT(ctx->Stencil.TestTwoSide || span->facing == 0);
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ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
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if (span->arrayMask & SPAN_XY)
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return stencil_and_ztest_pixels(ctx, span, span->facing);
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else
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@@ -299,7 +299,7 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
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*/
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if (ctx->Polygon.FrontMode != GL_FILL ||
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ctx->Polygon.BackMode != GL_FILL ||
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(ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
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(ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
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ind |= SS_UNFILLED_BIT;
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if (ctx->Visual.rgbMode)
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Reference in New Issue
Block a user