OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.

See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
This commit is contained in:
Brian Paul
2005-09-13 02:59:53 +00:00
parent bdf8441f80
commit 42c34efd23
8 changed files with 154 additions and 56 deletions

View File

@@ -1070,26 +1070,31 @@ _mesa_PopAttrib(void)
break;
case GL_STENCIL_BUFFER_BIT:
{
GLint face;
const struct gl_stencil_attrib *stencil;
stencil = (const struct gl_stencil_attrib *) attr->data;
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
_mesa_ClearStencil(stencil->Clear);
face = stencil->ActiveFace;
if (ctx->Extensions.EXT_stencil_two_side) {
_mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide);
face ^= 1;
_mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
stencil->TestTwoSide);
_mesa_ActiveStencilFaceEXT(stencil->ActiveFace
? GL_BACK : GL_FRONT);
}
do {
_mesa_ActiveStencilFaceEXT(face);
_mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
stencil->ValueMask[face]);
_mesa_StencilMask(stencil->WriteMask[face]);
_mesa_StencilOp(stencil->FailFunc[face],
stencil->ZFailFunc[face],
stencil->ZPassFunc[face]);
face ^= 1;
} while (face != (stencil->ActiveFace ^ 1));
/* front state */
_mesa_StencilFunc(stencil->Function[0], stencil->Ref[0],
stencil->ValueMask[0]);
_mesa_StencilMask(stencil->WriteMask[0]);
_mesa_StencilOp(stencil->FailFunc[0],
stencil->ZFailFunc[0],
stencil->ZPassFunc[0]);
/* back state */
_mesa_StencilFuncSeparate(GL_BACK, stencil->Function[1],
stencil->Ref[1],
stencil->ValueMask[1]);
_mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
_mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
stencil->ZFailFunc[1],
stencil->ZPassFunc[1]);
}
break;
case GL_TRANSFORM_BIT:

View File

@@ -376,7 +376,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
#if 0 && FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
#if 0 && FEATURE_ARB_vertex_shader
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
#endif

View File

@@ -1033,6 +1033,7 @@ struct gl_stencil_attrib
GLboolean Enabled; /**< Enabled flag */
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
GLboolean _TestTwoSide;
GLenum Function[2]; /**< Stencil function */
GLenum FailFunc[2]; /**< Fail function */
GLenum ZPassFunc[2]; /**< Depth buffer pass function */

View File

@@ -993,6 +993,9 @@ _mesa_update_state( GLcontext *ctx )
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
if (new_state & _NEW_STENCIL)
_mesa_update_stencil( ctx );
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );

View File

@@ -1,8 +1,3 @@
/**
* \file stencil.c
* Stencil operations.
*/
/*
* Mesa 3-D graphics library
* Version: 6.5
@@ -28,6 +23,24 @@
*/
/**
* \file stencil.c
* Stencil operations.
*
* Note: There's an incompatibility between GL_EXT_stencil_two_side and
* OpenGL 2.0's two-sided stencil feature.
*
* With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
* front OR back face state (as set by glActiveStencilFaceEXT) is set.
*
* But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
* front AND back state.
*
* So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
* 2.0, but not both.
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
@@ -60,7 +73,7 @@ _mesa_ClearStencil( GLint s )
ctx->Stencil.Clear = (GLuint) s;
if (ctx->Driver.ClearStencil) {
(*ctx->Driver.ClearStencil)( ctx, s );
ctx->Driver.ClearStencil( ctx, s );
}
}
@@ -82,7 +95,6 @@ void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -104,18 +116,35 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
maxref = (1 << STENCIL_BITS) - 1;
ref = CLAMP( ref, 0, maxref );
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
if (ctx->Extensions.EXT_stencil_two_side) {
/* only set active face state */
const GLint face = ctx->Stencil.ActiveFace;
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
}
else {
/* set both front and back state */
if (ctx->Stencil.Function[0] == func &&
ctx->Stencil.Function[1] == func &&
ctx->Stencil.ValueMask[0] == mask &&
ctx->Stencil.ValueMask[1] == mask &&
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
}
if (ctx->Driver.StencilFunc) {
(*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
ctx->Driver.StencilFunc( ctx, func, ref, mask );
}
}
@@ -135,17 +164,27 @@ void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[face] = mask;
if (ctx->Extensions.EXT_stencil_two_side) {
/* only set active face state */
const GLint face = ctx->Stencil.ActiveFace;
if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[face] = mask;
}
else {
/* set both front and back state */
if (ctx->Stencil.WriteMask[0] == mask &&
ctx->Stencil.WriteMask[1] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
}
if (ctx->Driver.StencilMask) {
(*ctx->Driver.StencilMask)( ctx, mask );
ctx->Driver.StencilMask( ctx, mask );
}
}
@@ -168,7 +207,6 @@ void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (fail) {
@@ -226,18 +264,35 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
if (ctx->Stencil.ZFailFunc[face] == zfail &&
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
if (ctx->Extensions.EXT_stencil_two_side) {
/* only set active face state */
const GLint face = ctx->Stencil.ActiveFace;
if (ctx->Stencil.ZFailFunc[face] == zfail &&
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
}
else {
/* set both front and back state */
if (ctx->Stencil.ZFailFunc[0] == zfail &&
ctx->Stencil.ZFailFunc[1] == zfail &&
ctx->Stencil.ZPassFunc[0] == zpass &&
ctx->Stencil.ZPassFunc[1] == zpass &&
ctx->Stencil.FailFunc[0] == fail &&
ctx->Stencil.FailFunc[1] == fail)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
}
if (ctx->Driver.StencilOp) {
(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
ctx->Driver.StencilOp(ctx, fail, zfail, zpass);
}
}
@@ -251,13 +306,22 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_stencil_two_side) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
return;
}
if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
return;
}
if (ctx->Driver.ActiveStencilFace) {
(*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
ctx->Driver.ActiveStencilFace(ctx, (GLuint) ctx->Stencil.ActiveFace);
}
}
#endif
@@ -432,6 +496,28 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
}
/**
* Update derived stencil state.
*/
void
_mesa_update_stencil(GLcontext *ctx)
{
if (ctx->Extensions.EXT_stencil_two_side) {
ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
}
else {
ctx->Stencil._TestTwoSide =
(ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
}
}
/**
* Initialize the context stipple state.
*
@@ -440,9 +526,8 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
* Initializes __GLcontextRec::Stencil attribute group.
*/
void
_mesa_init_stencil( GLcontext * ctx )
_mesa_init_stencil(GLcontext *ctx)
{
/* Stencil group */
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */

View File

@@ -5,7 +5,7 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -67,6 +67,10 @@ extern void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
extern void
_mesa_update_stencil(GLcontext *ctx);
extern void
_mesa_init_stencil( GLcontext * ctx );

View File

@@ -1004,7 +1004,7 @@ GLboolean
_swrast_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
{
/* span->facing can only be non-zero if using two-sided stencil */
ASSERT(ctx->Stencil.TestTwoSide || span->facing == 0);
ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
if (span->arrayMask & SPAN_XY)
return stencil_and_ztest_pixels(ctx, span, span->facing);
else

View File

@@ -299,7 +299,7 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
*/
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL ||
(ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
(ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
ind |= SS_UNFILLED_BIT;
if (ctx->Visual.rgbMode)