OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.

See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
This commit is contained in:
Brian Paul
2005-09-13 02:59:53 +00:00
parent bdf8441f80
commit 42c34efd23
8 changed files with 154 additions and 56 deletions

View File

@@ -376,7 +376,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
#if 0 && FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
#if 0 && FEATURE_ARB_vertex_shader
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
#endif