OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
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@@ -376,7 +376,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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#if 0 && FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
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#if 0 && FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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