Fix some renderbuffer reference counting issues. Also fixes a mem leak.

This commit is contained in:
Brian
2007-03-25 10:39:36 -06:00
parent 6fda763989
commit 42aaa548a1
6 changed files with 56 additions and 93 deletions

View File

@@ -1473,7 +1473,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 1;
rb->RefCount = 0;
rb->Delete = _mesa_delete_renderbuffer;
/* The rest of these should be set later by the caller of this function or
@@ -2105,9 +2105,7 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
fb->Attachment[bufferName].Renderbuffer = rb;
rb->RefCount++;
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
}
@@ -2125,40 +2123,57 @@ _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
if (!rb)
return;
_mesa_unreference_renderbuffer(&rb);
_mesa_reference_renderbuffer(&rb, NULL);
fb->Attachment[bufferName].Renderbuffer = NULL;
}
/**
* Decrement a renderbuffer object's reference count and delete it when
* the refcount hits zero.
* Note: we pass the address of a pointer.
* Set *ptr to point to rb. If *ptr points to another renderbuffer,
* dereference that buffer first. The new renderbuffer's refcount will
* be incremented. The old renderbuffer's refcount will be decremented.
*/
void
_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb)
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb)
{
assert(rb);
if (*rb) {
GLboolean deleteFlag = GL_FALSE;
assert(ptr);
if (*ptr == rb) {
/* no change */
return;
}
_glthread_LOCK_MUTEX((*rb)->Mutex);
ASSERT((*rb)->RefCount > 0);
(*rb)->RefCount--;
deleteFlag = ((*rb)->RefCount == 0);
_glthread_UNLOCK_MUTEX((*rb)->Mutex);
if (*ptr) {
/* Unreference the old renderbuffer */
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
_glthread_LOCK_MUTEX(oldRb->Mutex);
ASSERT(oldRb->RefCount > 0);
oldRb->RefCount--;
/*printf("RB DECR %p to %d\n", (void*) oldRb, oldRb->RefCount);*/
deleteFlag = (oldRb->RefCount == 0);
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
if (deleteFlag)
(*rb)->Delete(*rb);
oldRb->Delete(oldRb);
*rb = NULL;
*ptr = NULL;
}
assert(!*ptr);
if (rb) {
/* reference new renderbuffer */
_glthread_LOCK_MUTEX(rb->Mutex);
rb->RefCount++;
/*printf("RB REF %p to %d\n", (void*)rb, rb->RefCount);*/
_glthread_UNLOCK_MUTEX(rb->Mutex);
*ptr = rb;
}
}
/**
* Create a new combined depth/stencil renderbuffer for implementing
* the GL_EXT_packed_depth_stencil extension.
@@ -2180,4 +2195,3 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
return dsrb;
}