nir: Add r600 specific intrinsics for tesselation shader IO
Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4610>
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@@ -889,6 +889,18 @@ load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER])
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# src[] = { buffer_index, offset }.
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load("ubo_r600", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
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# location where the tesselation data is stored in LDS
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system_value("tcs_in_param_base_r600", 4)
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system_value("tcs_out_param_base_r600", 4)
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system_value("tcs_rel_patch_id_r600", 1)
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system_value("tcs_tess_factor_base_r600", 1)
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# load as many components as needed giving per-component addresses
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intrinsic("load_local_shared_r600", src_comp=[0], dest_comp=0, indices = [COMPONENT], flags = [CAN_ELIMINATE, CAN_REORDER])
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store("local_shared_r600", 2, [WRMASK])
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store("tf_r600", 1)
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# V3D-specific instrinc for tile buffer color reads.
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#
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# The hardware requires that we read the samples and components of a pixel
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