nir: Add r600 specific intrinsics for tesselation shader IO

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4610>
This commit is contained in:
Gert Wollny
2020-04-12 16:35:42 +02:00
committed by Marge Bot
parent e9add0c501
commit 42aa348dad

View File

@@ -889,6 +889,18 @@ load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER])
# src[] = { buffer_index, offset }.
load("ubo_r600", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
# location where the tesselation data is stored in LDS
system_value("tcs_in_param_base_r600", 4)
system_value("tcs_out_param_base_r600", 4)
system_value("tcs_rel_patch_id_r600", 1)
system_value("tcs_tess_factor_base_r600", 1)
# load as many components as needed giving per-component addresses
intrinsic("load_local_shared_r600", src_comp=[0], dest_comp=0, indices = [COMPONENT], flags = [CAN_ELIMINATE, CAN_REORDER])
store("local_shared_r600", 2, [WRMASK])
store("tf_r600", 1)
# V3D-specific instrinc for tile buffer color reads.
#
# The hardware requires that we read the samples and components of a pixel