glsl: Eliminate ambiguity between function ins/outs and shader ins/outs

This patch replaces the three ir_variable_mode enums:

- ir_var_in
- ir_var_out
- ir_var_inout

with the following five:

- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout

This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR.  This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.

In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.

Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables.  Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry
2013-01-11 14:39:32 -08:00
parent 7d51ead56e
commit 42a29d89fd
31 changed files with 205 additions and 193 deletions

View File

@@ -132,11 +132,12 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
}
/* Verify that 'out' and 'inout' actual parameters are lvalues. */
if (formal->mode == ir_var_out || formal->mode == ir_var_inout) {
if (formal->mode == ir_var_function_out
|| formal->mode == ir_var_function_inout) {
const char *mode = NULL;
switch (formal->mode) {
case ir_var_out: mode = "out"; break;
case ir_var_inout: mode = "inout"; break;
case ir_var_function_out: mode = "out"; break;
case ir_var_function_inout: mode = "inout"; break;
default: assert(false); break;
}
@@ -210,13 +211,13 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
if (formal->type->is_numeric() || formal->type->is_boolean()) {
switch (formal->mode) {
case ir_var_const_in:
case ir_var_in: {
case ir_var_function_in: {
ir_rvalue *converted
= convert_component(actual, formal->type);
actual->replace_with(converted);
break;
}
case ir_var_out:
case ir_var_function_out:
if (actual->type != formal->type) {
/* To convert an out parameter, we need to create a
* temporary variable to hold the value before conversion,
@@ -254,7 +255,7 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
actual->replace_with(deref_tmp_2);
}
break;
case ir_var_inout:
case ir_var_function_inout:
/* Inout parameters should never require conversion, since that
* would require an implicit conversion to exist both to and
* from the formal parameter type, and there are no

View File

@@ -1924,11 +1924,11 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
{
switch (target) {
case vertex_shader:
return var->mode == ir_var_out;
return var->mode == ir_var_shader_out;
case fragment_shader:
return var->mode == ir_var_in;
return var->mode == ir_var_shader_in;
default:
return var->mode == ir_var_out || var->mode == ir_var_in;
return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in;
}
}
@@ -1997,13 +1997,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* the setting alone.
*/
if (qual->flags.q.in && qual->flags.q.out)
var->mode = ir_var_inout;
else if (qual->flags.q.attribute || qual->flags.q.in
var->mode = ir_var_function_inout;
else if (qual->flags.q.in)
var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
else if (qual->flags.q.attribute
|| (qual->flags.q.varying && (state->target == fragment_shader)))
var->mode = ir_var_in;
else if (qual->flags.q.out
|| (qual->flags.q.varying && (state->target == vertex_shader)))
var->mode = ir_var_out;
var->mode = ir_var_shader_in;
else if (qual->flags.q.out)
var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
else if (qual->flags.q.varying && (state->target == vertex_shader))
var->mode = ir_var_shader_out;
else if (qual->flags.q.uniform)
var->mode = ir_var_uniform;
@@ -2058,15 +2061,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (state->all_invariant && (state->current_function == NULL)) {
switch (state->target) {
case vertex_shader:
if (var->mode == ir_var_out)
if (var->mode == ir_var_shader_out)
var->invariant = true;
break;
case geometry_shader:
if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
if ((var->mode == ir_var_shader_in)
|| (var->mode == ir_var_shader_out))
var->invariant = true;
break;
case fragment_shader:
if (var->mode == ir_var_in)
if (var->mode == ir_var_shader_in)
var->invariant = true;
break;
}
@@ -2082,8 +2086,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->interpolation = INTERP_QUALIFIER_NONE;
if (var->interpolation != INTERP_QUALIFIER_NONE &&
!(state->target == vertex_shader && var->mode == ir_var_out) &&
!(state->target == fragment_shader && var->mode == ir_var_in)) {
!(state->target == vertex_shader && var->mode == ir_var_shader_out) &&
!(state->target == fragment_shader && var->mode == ir_var_shader_in)) {
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
@@ -2116,7 +2120,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
*/
switch (state->target) {
case vertex_shader:
if (!global_scope || (var->mode != ir_var_in)) {
if (!global_scope || (var->mode != ir_var_shader_in)) {
fail = true;
string = "input";
}
@@ -2129,7 +2133,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
break;
case fragment_shader:
if (!global_scope || (var->mode != ir_var_out)) {
if (!global_scope || (var->mode != ir_var_shader_out)) {
fail = true;
string = "output";
}
@@ -2440,7 +2444,7 @@ process_initializer(ir_variable *var, ast_declaration *decl,
"cannot initialize samplers");
}
if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) {
_mesa_glsl_error(& initializer_loc, state,
"cannot initialize %s shader input / %s",
_mesa_glsl_shader_target_name(state->target),
@@ -2579,12 +2583,12 @@ ast_declarator_list::hir(exec_list *instructions,
"Undeclared variable `%s' cannot be marked "
"invariant\n", decl->identifier);
} else if ((state->target == vertex_shader)
&& (earlier->mode != ir_var_out)) {
&& (earlier->mode != ir_var_shader_out)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", decl->identifier);
} else if ((state->target == fragment_shader)
&& (earlier->mode != ir_var_in)) {
&& (earlier->mode != ir_var_shader_in)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, fragment shader "
"inputs only\n", decl->identifier);
@@ -2707,16 +2711,13 @@ ast_declarator_list::hir(exec_list *instructions,
& loc, this->ubo_qualifiers_valid, false);
if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
var->mode == ir_var_inout)) {
/* FINISHME: Note that this doesn't work for invariant on
* a function signature outval
*/
if ((state->target == vertex_shader) &&
var->mode != ir_var_shader_out) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", var->name);
} else if ((state->target == fragment_shader) &&
!(var->mode == ir_var_in || var->mode == ir_var_inout)) {
var->mode != ir_var_shader_in) {
/* FINISHME: Note that this doesn't work for invariant on
* a function signature inval
*/
@@ -2753,7 +2754,7 @@ ast_declarator_list::hir(exec_list *instructions,
"global scope%s",
mode, var->name, extra);
}
} else if (var->mode == ir_var_in) {
} else if (var->mode == ir_var_shader_in) {
var->read_only = true;
if (state->target == vertex_shader) {
@@ -2833,7 +2834,7 @@ ast_declarator_list::hir(exec_list *instructions,
&& state->target == vertex_shader
&& state->current_function == NULL
&& var->type->is_integer()
&& var->mode == ir_var_out
&& var->mode == ir_var_shader_out
&& var->interpolation != INTERP_QUALIFIER_FLAT) {
_mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
@@ -3137,7 +3138,8 @@ ast_parameter_declarator::hir(exec_list *instructions,
}
is_void = false;
ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
ir_variable *var = new(ctx)
ir_variable(type, this->identifier, ir_var_function_in);
/* Apply any specified qualifiers to the parameter declaration. Note that
* for function parameters the default mode is 'in'.
@@ -3151,7 +3153,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* as out or inout function parameters, nor can they be assigned
* into."
*/
if ((var->mode == ir_var_inout || var->mode == ir_var_out)
if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->contains_sampler()) {
_mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
type = glsl_type::error_type;
@@ -3171,7 +3173,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* So for GLSL 1.10, passing an array as an out or inout parameter is not
* allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
*/
if ((var->mode == ir_var_inout || var->mode == ir_var_out)
if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->is_array()
&& !state->check_version(120, 100, &loc,
"Arrays cannot be out or inout parameters")) {
@@ -4222,7 +4224,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
gl_FragData_assigned = true;
else if (strncmp(var->name, "gl_", 3) != 0) {
if (state->target == fragment_shader &&
(var->mode == ir_var_out || var->mode == ir_var_inout)) {
var->mode == ir_var_shader_out) {
user_defined_fs_output_assigned = true;
user_defined_fs_output = var;
}

View File

@@ -47,18 +47,18 @@ struct builtin_variable {
};
static const builtin_variable builtin_core_vs_variables[] = {
{ ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
{ ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
{ ir_var_shader_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
{ ir_var_shader_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
};
static const builtin_variable builtin_core_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
{ ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_shader_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
};
static const builtin_variable builtin_100ES_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_300ES_vs_variables[] = {
@@ -66,46 +66,46 @@ static const builtin_variable builtin_300ES_vs_variables[] = {
};
static const builtin_variable builtin_300ES_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
{ ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_shader_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
{ ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_110_fs_variables[] = {
{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
{ ir_var_shader_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
};
static const builtin_variable builtin_110_deprecated_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
{ ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
{ ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
{ ir_var_shader_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
{ ir_var_shader_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
};
static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
{ ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
{ ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
{ ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
{ ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
{ ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
{ ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
{ ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
{ ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
{ ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
{ ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
{ ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
{ ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
{ ir_var_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
{ ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
{ ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
{ ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
{ ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
{ ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
{ ir_var_shader_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
{ ir_var_shader_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
{ ir_var_shader_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
{ ir_var_shader_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
{ ir_var_shader_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
{ ir_var_shader_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
{ ir_var_shader_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
{ ir_var_shader_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
{ ir_var_shader_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
{ ir_var_shader_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
{ ir_var_shader_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
{ ir_var_shader_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
{ ir_var_shader_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
{ ir_var_shader_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
{ ir_var_shader_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
{ ir_var_shader_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
{ ir_var_shader_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
{ ir_var_shader_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
{ ir_var_shader_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
};
static const builtin_variable builtin_120_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
{ ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_130_vs_variables[] = {
@@ -403,12 +403,12 @@ add_variable(exec_list *instructions, glsl_symbol_table *symtab,
switch (var->mode) {
case ir_var_auto:
case ir_var_in:
case ir_var_shader_in:
case ir_var_uniform:
case ir_var_system_value:
var->read_only = true;
break;
case ir_var_out:
case ir_var_shader_out:
break;
default:
/* The only variables that are added using this function should be
@@ -754,7 +754,8 @@ generate_110_vs_variables(exec_list *instructions,
glsl_type::get_array_instance(glsl_type::vec4_type, 0);
add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0);
"gl_TexCoord", vec4_array_type, ir_var_shader_out,
VERT_RESULT_TEX0);
generate_ARB_draw_buffers_variables(instructions, state, false,
vertex_shader);
@@ -814,7 +815,7 @@ generate_130_vs_variables(exec_list *instructions,
glsl_type::get_array_instance(glsl_type::float_type, 0);
add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_out,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VERT_RESULT_CLIP_DIST0);
}
@@ -939,7 +940,8 @@ generate_110_fs_variables(exec_list *instructions,
glsl_type::get_array_instance(glsl_type::vec4_type, 0);
add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0);
"gl_TexCoord", vec4_array_type, ir_var_shader_in,
FRAG_ATTRIB_TEX0);
generate_ARB_draw_buffers_variables(instructions, state, false,
fragment_shader);
@@ -971,7 +973,7 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
ir_variable *const fd =
add_variable(instructions, state->symbols,
"gl_FragData", vec4_array_type,
ir_var_out, FRAG_RESULT_DATA0);
ir_var_shader_out, FRAG_RESULT_DATA0);
if (warn)
fd->warn_extension = "GL_ARB_draw_buffers";
@@ -1028,7 +1030,7 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions,
ir_variable *const fd =
add_variable(instructions, state->symbols,
"gl_FragStencilRefARB", glsl_type::int_type,
ir_var_out, FRAG_RESULT_STENCIL);
ir_var_shader_out, FRAG_RESULT_STENCIL);
if (warn)
fd->warn_extension = "GL_ARB_shader_stencil_export";
@@ -1044,7 +1046,7 @@ generate_AMD_shader_stencil_export_variables(exec_list *instructions,
ir_variable *const fd =
add_variable(instructions, state->symbols,
"gl_FragStencilRefAMD", glsl_type::int_type,
ir_var_out, FRAG_RESULT_STENCIL);
ir_var_shader_out, FRAG_RESULT_STENCIL);
if (warn)
fd->warn_extension = "GL_AMD_shader_stencil_export";
@@ -1085,7 +1087,7 @@ generate_fs_clipdistance(exec_list *instructions,
glsl_type::get_array_instance(glsl_type::float_type, 0);
add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_in,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_in,
FRAG_ATTRIB_CLIP_DIST0);
}

View File

@@ -1553,8 +1553,8 @@ modes_match(unsigned a, unsigned b)
return true;
/* Accept "in" vs. "const in" */
if ((a == ir_var_const_in && b == ir_var_in) ||
(b == ir_var_const_in && a == ir_var_in))
if ((a == ir_var_const_in && b == ir_var_function_in) ||
(b == ir_var_const_in && a == ir_var_function_in))
return true;
return false;

View File

@@ -265,9 +265,11 @@ protected:
enum ir_variable_mode {
ir_var_auto = 0, /**< Function local variables and globals. */
ir_var_uniform, /**< Variable declared as a uniform. */
ir_var_in,
ir_var_out,
ir_var_inout,
ir_var_shader_in,
ir_var_shader_out,
ir_var_function_in,
ir_var_function_out,
ir_var_function_inout,
ir_var_const_in, /**< "in" param that must be a constant expression */
ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
ir_var_temporary /**< Temporary variable generated during compilation. */
@@ -401,7 +403,7 @@ public:
*
* \sa ir_variable_mode
*/
unsigned mode:3;
unsigned mode:4;
/**
* Interpolation mode for shader inputs / outputs

View File

@@ -78,17 +78,17 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
return PARAMETER_LIST_NO_MATCH;
case ir_var_const_in:
case ir_var_in:
case ir_var_function_in:
if (!actual->type->can_implicitly_convert_to(param->type))
return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_out:
case ir_var_function_out:
if (!param->type->can_implicitly_convert_to(actual->type))
return PARAMETER_LIST_NO_MATCH;
break;
case ir_var_inout:
case ir_var_function_inout:
/* Since there are no bi-directional automatic conversions (e.g.,
* there is int -> float but no float -> int), inout parameters must
* be exact matches.

View File

@@ -146,7 +146,8 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const cent = (ir->centroid) ? "centroid " : "";
const char *const inv = (ir->invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ",
const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
const char *const interp[] = { "", "flat", "noperspective" };

View File

@@ -400,13 +400,17 @@ ir_reader::read_declaration(s_expression *expr)
} else if (strcmp(qualifier->value(), "auto") == 0) {
var->mode = ir_var_auto;
} else if (strcmp(qualifier->value(), "in") == 0) {
var->mode = ir_var_in;
var->mode = ir_var_function_in;
} else if (strcmp(qualifier->value(), "shader_in") == 0) {
var->mode = ir_var_shader_in;
} else if (strcmp(qualifier->value(), "const_in") == 0) {
var->mode = ir_var_const_in;
} else if (strcmp(qualifier->value(), "out") == 0) {
var->mode = ir_var_out;
var->mode = ir_var_function_out;
} else if (strcmp(qualifier->value(), "shader_out") == 0) {
var->mode = ir_var_shader_out;
} else if (strcmp(qualifier->value(), "inout") == 0) {
var->mode = ir_var_inout;
var->mode = ir_var_function_inout;
} else if (strcmp(qualifier->value(), "temporary") == 0) {
var->mode = ir_var_temporary;
} else if (strcmp(qualifier->value(), "smooth") == 0) {

View File

@@ -85,7 +85,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
for (int i = 0; i < len; i++) {
GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i);
if (var->mode == ir_var_in) {
if (var->mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
@@ -152,8 +152,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_variable *ir)
{
if (ir->mode == ir_var_in ||
ir->mode == ir_var_out ||
if (ir->mode == ir_var_shader_in ||
ir->mode == ir_var_shader_out ||
ir->mode == ir_var_system_value) {
hash_table_insert(this->ht, ir, ir);
}

View File

@@ -605,8 +605,8 @@ ir_validate::visit_enter(ir_call *ir)
printf("ir_call parameter type mismatch:\n");
goto dump_ir;
}
if (formal_param->mode == ir_var_out
|| formal_param->mode == ir_var_inout) {
if (formal_param->mode == ir_var_function_out
|| formal_param->mode == ir_var_function_inout) {
if (!actual_param->is_lvalue()) {
printf("ir_call out/inout parameters must be lvalues:\n");
goto dump_ir;

View File

@@ -54,10 +54,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
foreach_list(node, producer->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
/* FINISHME: For geometry shaders, this should also look for inout
* FINISHME: variables.
*/
if ((var == NULL) || (var->mode != ir_var_out))
if ((var == NULL) || (var->mode != ir_var_shader_out))
continue;
parameters.add_variable(var);
@@ -71,10 +68,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
foreach_list(node, consumer->ir) {
ir_variable *const input = ((ir_instruction *) node)->as_variable();
/* FINISHME: For geometry shaders, this should also look for inout
* FINISHME: variables.
*/
if ((input == NULL) || (input->mode != ir_var_in))
if ((input == NULL) || (input->mode != ir_var_shader_in))
continue;
ir_variable *const output = parameters.get_variable(input->name);
@@ -417,7 +411,7 @@ tfeedback_decl::find_output_var(gl_shader_program *prog,
const char *name = this->is_clip_distance_mesa
? "gl_ClipDistanceMESA" : this->var_name;
ir_variable *var = producer->symbols->get_variable(name);
if (var && var->mode == ir_var_out)
if (var && var->mode == ir_var_shader_out)
return var;
/* From GL_EXT_transform_feedback:
@@ -854,7 +848,7 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
{
/* Only fragment shaders will take a varying variable as an input */
if (shaderType == GL_FRAGMENT_SHADER &&
var->mode == ir_var_in) {
var->mode == ir_var_shader_in) {
switch (var->location) {
case FRAG_ATTRIB_WPOS:
case FRAG_ATTRIB_FACE:
@@ -915,13 +909,13 @@ assign_varying_locations(struct gl_context *ctx,
foreach_list(node, producer->ir) {
ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
if ((output_var == NULL) || (output_var->mode != ir_var_out))
if ((output_var == NULL) || (output_var->mode != ir_var_shader_out))
continue;
ir_variable *input_var =
consumer ? consumer->symbols->get_variable(output_var->name) : NULL;
if (input_var && input_var->mode != ir_var_in)
if (input_var && input_var->mode != ir_var_shader_in)
input_var = NULL;
if (input_var) {
@@ -965,11 +959,11 @@ assign_varying_locations(struct gl_context *ctx,
*/
assert(!ctx->Extensions.EXT_transform_feedback);
} else {
lower_packed_varyings(mem_ctx, producer_base, slots_used, ir_var_out,
producer);
lower_packed_varyings(mem_ctx, producer_base, slots_used,
ir_var_shader_out, producer);
if (consumer) {
lower_packed_varyings(mem_ctx, consumer_base, slots_used, ir_var_in,
consumer);
lower_packed_varyings(mem_ctx, consumer_base, slots_used,
ir_var_shader_in, consumer);
}
}
@@ -979,7 +973,7 @@ assign_varying_locations(struct gl_context *ctx,
foreach_list(node, consumer->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->mode != ir_var_in))
if ((var == NULL) || (var->mode != ir_var_shader_in))
continue;
if (var->is_unmatched_generic_inout) {

View File

@@ -107,8 +107,8 @@ public:
ir_rvalue *param_rval = (ir_rvalue *)iter.get();
ir_variable *sig_param = (ir_variable *)sig_iter.get();
if (sig_param->mode == ir_var_out ||
sig_param->mode == ir_var_inout) {
if (sig_param->mode == ir_var_function_out ||
sig_param->mode == ir_var_function_inout) {
ir_variable *var = param_rval->variable_referenced();
if (var && strcmp(name, var->name) == 0) {
found = true;
@@ -212,10 +212,10 @@ link_invalidate_variable_locations(gl_shader *sh, int input_base,
int base;
switch (var->mode) {
case ir_var_in:
case ir_var_shader_in:
base = input_base;
break;
case ir_var_out:
case ir_var_shader_out:
base = output_base;
break;
default:
@@ -394,9 +394,8 @@ mode_string(const ir_variable *var)
return (var->read_only) ? "global constant" : "global variable";
case ir_var_uniform: return "uniform";
case ir_var_in: return "shader input";
case ir_var_out: return "shader output";
case ir_var_inout: return "shader inout";
case ir_var_shader_in: return "shader input";
case ir_var_shader_out: return "shader output";
case ir_var_const_in:
case ir_var_temporary:
@@ -1069,8 +1068,8 @@ update_array_sizes(struct gl_shader_program *prog)
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->mode != ir_var_uniform &&
var->mode != ir_var_in &&
var->mode != ir_var_out) ||
var->mode != ir_var_shader_in &&
var->mode != ir_var_shader_out) ||
!var->type->is_array())
continue;
@@ -1206,7 +1205,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
const enum ir_variable_mode direction =
(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
(target_index == MESA_SHADER_VERTEX)
? ir_var_shader_in : ir_var_shader_out;
/* Temporary storage for the set of attributes that need locations assigned.
@@ -1428,7 +1428,7 @@ store_fragdepth_layout(struct gl_shader_program *prog)
foreach_list(node, ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var == NULL || var->mode != ir_var_out) {
if (var == NULL || var->mode != ir_var_shader_out) {
continue;
}
@@ -1809,7 +1809,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX],
ir_var_out);
ir_var_shader_out);
/* Eliminate code that is now dead due to unused vertex outputs being
* demoted.
@@ -1821,9 +1821,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
demote_shader_inputs_and_outputs(sh, ir_var_in);
demote_shader_inputs_and_outputs(sh, ir_var_inout);
demote_shader_inputs_and_outputs(sh, ir_var_out);
demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
/* Eliminate code that is now dead due to unused geometry outputs being
* demoted.
@@ -1835,7 +1834,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
demote_shader_inputs_and_outputs(sh, ir_var_in);
demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
/* Eliminate code that is now dead due to unused fragment inputs being
* demoted. This shouldn't actually do anything other than remove

View File

@@ -301,8 +301,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
this->base_ir->insert_before(temp_clip_distance);
actual_param->replace_with(
new(ctx) ir_dereference_variable(temp_clip_distance));
if (formal_param->mode == ir_var_in
|| formal_param->mode == ir_var_inout) {
if (formal_param->mode == ir_var_function_in
|| formal_param->mode == ir_var_function_inout) {
/* Copy from gl_ClipDistance to the temporary before the call.
* Since we are going to insert this copy before the current
* instruction, we need to visit it afterwards to make sure it
@@ -314,8 +314,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
this->base_ir->insert_before(new_assignment);
this->visit_new_assignment(new_assignment);
}
if (formal_param->mode == ir_var_out
|| formal_param->mode == ir_var_inout) {
if (formal_param->mode == ir_var_function_out
|| formal_param->mode == ir_var_function_inout) {
/* Copy from the temporary to gl_ClipDistance after the call.
* Since visit_list_elements() has already decided which
* instruction it's going to visit next, we need to visit

View File

@@ -41,7 +41,7 @@ class output_read_remover : public ir_hierarchical_visitor {
protected:
/**
* A hash table mapping from the original ir_variable shader outputs
* (ir_var_out mode) to the new temporaries to be used instead.
* (ir_var_shader_out mode) to the new temporaries to be used instead.
*/
hash_table *replacements;
@@ -86,7 +86,7 @@ output_read_remover::~output_read_remover()
ir_visitor_status
output_read_remover::visit(ir_dereference_variable *ir)
{
if (ir->var->mode != ir_var_out)
if (ir->var->mode != ir_var_shader_out)
return visit_continue;
ir_variable *temp = (ir_variable *) hash_table_find(replacements, ir->var);

View File

@@ -135,8 +135,8 @@ private:
ir_variable **packed_varyings;
/**
* Type of varying which is being lowered in this pass (either ir_var_in or
* ir_var_out).
* Type of varying which is being lowered in this pass (either
* ir_var_shader_in or ir_var_shader_out).
*/
const ir_variable_mode mode;
@@ -336,7 +336,7 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
unpacked_var, name));
ir_swizzle *swizzle = new(this->mem_ctx)
ir_swizzle(packed_deref, swizzle_values, components);
if (this->mode == ir_var_out) {
if (this->mode == ir_var_shader_out) {
ir_assignment *assignment
= this->bitwise_assign_pack(swizzle, rvalue);
this->main_instructions->push_tail(assignment);

View File

@@ -364,12 +364,16 @@ public:
return this->lower_temps;
case ir_var_uniform:
return this->lower_uniforms;
case ir_var_in:
case ir_var_function_in:
case ir_var_const_in:
return (var->location == -1) ? this->lower_temps : this->lower_inputs;
case ir_var_out:
return (var->location == -1) ? this->lower_temps : this->lower_outputs;
case ir_var_inout:
return this->lower_temps;
case ir_var_shader_in:
return this->lower_inputs;
case ir_var_function_out:
return this->lower_temps;
case ir_var_shader_out:
return this->lower_outputs;
case ir_var_function_inout:
return this->lower_temps;
}

View File

@@ -127,7 +127,8 @@ ir_constant_folding_visitor::visit_enter(ir_call *ir)
ir_rvalue *param_rval = (ir_rvalue *)iter.get();
ir_variable *sig_param = (ir_variable *)sig_iter.get();
if (sig_param->mode == ir_var_in || sig_param->mode == ir_var_const_in) {
if (sig_param->mode == ir_var_function_in
|| sig_param->mode == ir_var_const_in) {
ir_rvalue *new_param = param_rval;
handle_rvalue(&new_param);

View File

@@ -285,7 +285,8 @@ ir_constant_propagation_visitor::visit_enter(ir_call *ir)
foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
ir_rvalue *param = (ir_rvalue *)iter.get();
if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
if (sig_param->mode != ir_var_function_out
&& sig_param->mode != ir_var_function_inout) {
ir_rvalue *new_param = param;
handle_rvalue(&new_param);
if (new_param != param)

View File

@@ -137,8 +137,8 @@ ir_constant_variable_visitor::visit_enter(ir_call *ir)
ir_rvalue *param_rval = (ir_rvalue *)iter.get();
ir_variable *param = (ir_variable *)sig_iter.get();
if (param->mode == ir_var_out ||
param->mode == ir_var_inout) {
if (param->mode == ir_var_function_out ||
param->mode == ir_var_function_inout) {
ir_variable *var = param_rval->variable_referenced();
struct assignment_entry *entry;

View File

@@ -189,7 +189,8 @@ ir_copy_propagation_visitor::visit_enter(ir_call *ir)
foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
ir_instruction *ir = (ir_instruction *)iter.get();
if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
if (sig_param->mode != ir_var_function_out
&& sig_param->mode != ir_var_function_inout) {
ir->accept(this);
}
sig_param_iter.next();

View File

@@ -297,7 +297,8 @@ ir_copy_propagation_elements_visitor::visit_enter(ir_call *ir)
foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
ir_instruction *ir = (ir_instruction *)iter.get();
if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
if (sig_param->mode != ir_var_function_out
&& sig_param->mode != ir_var_function_inout) {
ir->accept(this);
}
sig_param_iter.next();

View File

@@ -77,10 +77,11 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
if (entry->assign) {
/* Remove a single dead assignment to the variable we found.
* Don't do so if it's a shader output, though.
* Don't do so if it's a shader or function output, though.
*/
if (entry->var->mode != ir_var_out &&
entry->var->mode != ir_var_inout) {
if (entry->var->mode != ir_var_function_out &&
entry->var->mode != ir_var_function_inout &&
entry->var->mode != ir_var_shader_out) {
entry->assign->remove();
progress = true;

View File

@@ -144,9 +144,9 @@ ir_call::generate_inline(ir_instruction *next_ir)
}
/* Move the actual param into our param variable if it's an 'in' type. */
if (parameters[i] && (sig_param->mode == ir_var_in ||
if (parameters[i] && (sig_param->mode == ir_var_function_in ||
sig_param->mode == ir_var_const_in ||
sig_param->mode == ir_var_inout)) {
sig_param->mode == ir_var_function_inout)) {
ir_assignment *assign;
assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]),
@@ -202,8 +202,8 @@ ir_call::generate_inline(ir_instruction *next_ir)
const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get();
/* Move our param variable into the actual param if it's an 'out' type. */
if (parameters[i] && (sig_param->mode == ir_var_out ||
sig_param->mode == ir_var_inout)) {
if (parameters[i] && (sig_param->mode == ir_var_function_out ||
sig_param->mode == ir_var_function_inout)) {
ir_assignment *assign;
assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(),

View File

@@ -211,7 +211,8 @@ ir_tree_grafting_visitor::visit_enter(ir_call *ir)
ir_rvalue *ir = (ir_rvalue *)iter.get();
ir_rvalue *new_ir = ir;
if (sig_param->mode != ir_var_in && sig_param->mode != ir_var_const_in) {
if (sig_param->mode != ir_var_function_in
&& sig_param->mode != ir_var_const_in) {
if (check_graft(ir, sig_param) == visit_stop)
return visit_stop;
continue;
@@ -350,8 +351,9 @@ tree_grafting_basic_block(ir_instruction *bb_first,
if (!lhs_var)
continue;
if (lhs_var->mode == ir_var_out ||
lhs_var->mode == ir_var_inout)
if (lhs_var->mode == ir_var_function_out ||
lhs_var->mode == ir_var_function_inout ||
lhs_var->mode == ir_var_shader_out)
continue;
ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var);

View File

@@ -610,7 +610,7 @@ fs_visitor::setup_fp_regs()
*/
ir_variable *ir = new(mem_ctx) ir_variable(glsl_type::vec4_type,
"fp_input",
ir_var_in);
ir_var_shader_in);
ir->location = i;
this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d",

View File

@@ -110,11 +110,13 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable *var)
switch (var->mode) {
case ir_var_uniform:
case ir_var_in:
case ir_var_out:
case ir_var_inout:
case ir_var_shader_in:
case ir_var_shader_out:
case ir_var_function_in:
case ir_var_function_out:
case ir_var_function_inout:
/* Can't split varyings or uniforms. Function in/outs won't get split
* either, so don't care about the ambiguity.
* either.
*/
return NULL;
case ir_var_auto:

View File

@@ -57,7 +57,7 @@ fs_visitor::visit(ir_variable *ir)
if (variable_storage(ir))
return;
if (ir->mode == ir_var_in) {
if (ir->mode == ir_var_shader_in) {
if (!strcmp(ir->name, "gl_FragCoord")) {
reg = emit_fragcoord_interpolation(ir);
} else if (!strcmp(ir->name, "gl_FrontFacing")) {
@@ -68,7 +68,7 @@ fs_visitor::visit(ir_variable *ir)
assert(reg);
hash_table_insert(this->variable_ht, reg, ir);
return;
} else if (ir->mode == ir_var_out) {
} else if (ir->mode == ir_var_shader_out) {
reg = new(this->mem_ctx) fs_reg(this, ir->type);
if (ir->index > 0) {

View File

@@ -905,11 +905,11 @@ vec4_visitor::visit(ir_variable *ir)
return;
switch (ir->mode) {
case ir_var_in:
case ir_var_shader_in:
reg = new(mem_ctx) dst_reg(ATTR, ir->location);
break;
case ir_var_out:
case ir_var_shader_out:
reg = new(mem_ctx) dst_reg(this, ir->type);
for (int i = 0; i < type_size(ir->type); i++) {

View File

@@ -106,7 +106,7 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var == NULL
|| var->mode != ir_var_in
|| var->mode != ir_var_shader_in
|| var->location == -1)
continue;
@@ -169,7 +169,7 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
* attribute, or if an error occurs, -1 will be returned."
*/
if (var == NULL
|| var->mode != ir_var_in
|| var->mode != ir_var_shader_in
|| var->location == -1
|| var->location < VERT_ATTRIB_GENERIC0)
continue;
@@ -197,7 +197,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var == NULL
|| var->mode != ir_var_in
|| var->mode != ir_var_shader_in
|| var->location == -1)
continue;
@@ -223,7 +223,7 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var == NULL
|| var->mode != ir_var_in
|| var->mode != ir_var_shader_in
|| var->location == -1)
continue;
@@ -333,7 +333,7 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
* attribute, or if an error occurs, -1 will be returned."
*/
if (var == NULL
|| var->mode != ir_var_out
|| var->mode != ir_var_shader_out
|| var->location == -1
|| var->location < FRAG_RESULT_DATA0)
continue;
@@ -389,7 +389,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
* attribute, or if an error occurs, -1 will be returned."
*/
if (var == NULL
|| var->mode != ir_var_out
|| var->mode != ir_var_shader_out
|| var->location == -1
|| var->location < FRAG_RESULT_DATA0)
continue;

View File

@@ -1529,21 +1529,18 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
var->location);
this->variables.push_tail(entry);
break;
case ir_var_in:
case ir_var_inout:
case ir_var_shader_in:
/* The linker assigns locations for varyings and attributes,
* including deprecated builtins (like gl_Color),
* user-assigned generic attributes (glBindVertexLocation),
* and user-defined varyings.
*
* FINISHME: We would hit this path for function arguments. Fix!
*/
assert(var->location != -1);
entry = new(mem_ctx) variable_storage(var,
PROGRAM_INPUT,
var->location);
break;
case ir_var_out:
case ir_var_shader_out:
assert(var->location != -1);
entry = new(mem_ctx) variable_storage(var,
PROGRAM_OUTPUT,

View File

@@ -2001,21 +2001,18 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
var->location);
this->variables.push_tail(entry);
break;
case ir_var_in:
case ir_var_inout:
case ir_var_shader_in:
/* The linker assigns locations for varyings and attributes,
* including deprecated builtins (like gl_Color), user-assign
* generic attributes (glBindVertexLocation), and
* user-defined varyings.
*
* FINISHME: We would hit this path for function arguments. Fix!
*/
assert(var->location != -1);
entry = new(mem_ctx) variable_storage(var,
PROGRAM_INPUT,
var->location);
break;
case ir_var_out:
case ir_var_shader_out:
assert(var->location != -1);
entry = new(mem_ctx) variable_storage(var,
PROGRAM_OUTPUT,
@@ -2304,7 +2301,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir)
assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
l.writemask = WRITEMASK_XYZW;
} else if (ir->lhs->type->is_scalar() &&
ir->lhs->variable_referenced()->mode == ir_var_out) {
ir->lhs->variable_referenced()->mode == ir_var_shader_out) {
/* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
* FINISHME: W component of fragment shader output zero, work correctly.
*/
@@ -2581,8 +2578,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir)
ir_rvalue *param_rval = (ir_rvalue *)iter.get();
ir_variable *param = (ir_variable *)sig_iter.get();
if (param->mode == ir_var_in ||
param->mode == ir_var_inout) {
if (param->mode == ir_var_function_in ||
param->mode == ir_var_function_inout) {
variable_storage *storage = find_variable_storage(param);
assert(storage);
@@ -2617,8 +2614,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir)
ir_rvalue *param_rval = (ir_rvalue *)iter.get();
ir_variable *param = (ir_variable *)sig_iter.get();
if (param->mode == ir_var_out ||
param->mode == ir_var_inout) {
if (param->mode == ir_var_function_out ||
param->mode == ir_var_function_inout) {
variable_storage *storage = find_variable_storage(param);
assert(storage);