glsl: Eliminate ambiguity between function ins/outs and shader ins/outs

This patch replaces the three ir_variable_mode enums:

- ir_var_in
- ir_var_out
- ir_var_inout

with the following five:

- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout

This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR.  This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.

In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.

Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables.  Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry
2013-01-11 14:39:32 -08:00
parent 7d51ead56e
commit 42a29d89fd
31 changed files with 205 additions and 193 deletions

View File

@@ -400,13 +400,17 @@ ir_reader::read_declaration(s_expression *expr)
} else if (strcmp(qualifier->value(), "auto") == 0) {
var->mode = ir_var_auto;
} else if (strcmp(qualifier->value(), "in") == 0) {
var->mode = ir_var_in;
var->mode = ir_var_function_in;
} else if (strcmp(qualifier->value(), "shader_in") == 0) {
var->mode = ir_var_shader_in;
} else if (strcmp(qualifier->value(), "const_in") == 0) {
var->mode = ir_var_const_in;
} else if (strcmp(qualifier->value(), "out") == 0) {
var->mode = ir_var_out;
var->mode = ir_var_function_out;
} else if (strcmp(qualifier->value(), "shader_out") == 0) {
var->mode = ir_var_shader_out;
} else if (strcmp(qualifier->value(), "inout") == 0) {
var->mode = ir_var_inout;
var->mode = ir_var_function_inout;
} else if (strcmp(qualifier->value(), "temporary") == 0) {
var->mode = ir_var_temporary;
} else if (strcmp(qualifier->value(), "smooth") == 0) {