mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects

Need to flush rendering (or at least indicate that the rug might be getting
pulled out from underneath us) when a shader, buffer object or query object
is about to be deleted.

Also, this helps to tell the VBO module to unmap its current vertex buffer.
This commit is contained in:
Brian Paul
2011-03-11 09:25:21 -07:00
parent a4a5d7e0dd
commit 4293a12c7f
3 changed files with 5 additions and 0 deletions

View File

@@ -1236,6 +1236,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
if (obj) {
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (is_program(ctx, obj)) {
delete_shader_program(ctx, obj);
}
@@ -1254,6 +1255,7 @@ _mesa_DeleteProgram(GLuint name)
{
if (name) {
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
delete_shader_program(ctx, name);
}
}
@@ -1264,6 +1266,7 @@ _mesa_DeleteShader(GLuint name)
{
if (name) {
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
delete_shader(ctx, name);
}
}