docs: Followup to !24636

Update docs to reflect that EGL_ANDROID_blob_cache is now available even
if on-disk caching is disabled.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24853>
This commit is contained in:
Rob Clark
2023-08-23 11:25:26 -07:00
committed by Marge Bot
parent ee1132bd79
commit 4275781896
2 changed files with 3 additions and 1 deletions

View File

@@ -183,7 +183,8 @@ Core Mesa environment variables
if set to ``true``, disables the on-disk shader cache. If set to
``false``, enables the on-disk shader cache when it is disabled by
default.
default. Note that EGL_ANDROID_blob_cache is still enabled even
if on-disk shader cache is disabled.
.. envvar:: MESA_SHADER_CACHE_MAX_SIZE

View File

@@ -17,3 +17,4 @@ GL_ARB_sample_shading on Asahi
GL_OES_sample_variables on Asahi
GL_OES_shader_multisample_interpolation on Asahi
GL_OES_gpu_shader5 on Asahi
EGL_ANDROID_blob_cache works when disk caching is disabled