docs: Followup to !24636
Update docs to reflect that EGL_ANDROID_blob_cache is now available even if on-disk caching is disabled. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24853>
This commit is contained in:
@@ -183,7 +183,8 @@ Core Mesa environment variables
|
||||
|
||||
if set to ``true``, disables the on-disk shader cache. If set to
|
||||
``false``, enables the on-disk shader cache when it is disabled by
|
||||
default.
|
||||
default. Note that EGL_ANDROID_blob_cache is still enabled even
|
||||
if on-disk shader cache is disabled.
|
||||
|
||||
.. envvar:: MESA_SHADER_CACHE_MAX_SIZE
|
||||
|
||||
|
@@ -17,3 +17,4 @@ GL_ARB_sample_shading on Asahi
|
||||
GL_OES_sample_variables on Asahi
|
||||
GL_OES_shader_multisample_interpolation on Asahi
|
||||
GL_OES_gpu_shader5 on Asahi
|
||||
EGL_ANDROID_blob_cache works when disk caching is disabled
|
||||
|
Reference in New Issue
Block a user