mesa: reformatting, updated comments, const-correctness

This commit is contained in:
Brian Paul
2009-05-05 11:11:25 -06:00
parent 134ac52dec
commit 424507953c
2 changed files with 50 additions and 59 deletions

View File

@@ -1,4 +1,3 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
@@ -37,11 +36,12 @@
/*
/**
* Given a vector [count][4] of floats, set all the [][elt] values
* to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
*/
void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
void
_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
{
static const GLubyte elem_bits[4] = {
VEC_DIRTY_0,
@@ -54,12 +54,13 @@ void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
GLuint i;
for (i = 0 ; i < count ; i++)
for (i = 0; i < count; i++)
data[i][elt] = v;
vec->flags &= ~elem_bits[elt];
}
static const GLubyte size_bits[5] = {
0,
VEC_SIZE_1,
@@ -69,40 +70,34 @@ static const GLubyte size_bits[5] = {
};
/*
/**
* Initialize GLvector objects.
* Input: v - the vector object to initialize.
* flags - bitwise-OR of VEC_* flags
* storage - pointer to storage for the vector's data
* \param v the vector object to initialize.
* \param flags bitwise-OR of VEC_* flags
* \param storage pointer to storage for the vector's data
*/
void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
void
_mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
v->flags = size_bits[4] | flags ;
v->flags = size_bits[4] | flags;
}
/*
/**
* Initialize GLvector objects and allocate storage.
* Input: v - the vector object
* sz - unused????
* flags - bitwise-OR of VEC_* flags
* count - number of elements to allocate in vector
* alignment - desired memory alignment for the data (in bytes)
* \param v the vector object
* \param flags bitwise-OR of VEC_* flags
* \param count number of elements to allocate in vector
* \param alignment desired memory alignment for the data (in bytes)
*/
void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
GLuint alignment )
void
_mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2;
@@ -110,20 +105,17 @@ void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
v->count = 0;
v->flags = size_bits[4] | flags | VEC_MALLOC ;
v->flags = size_bits[4] | flags | VEC_MALLOC;
}
/*
/**
* Vector deallocation. Free whatever memory is pointed to by the
* vector's storage field if the VEC_MALLOC flag is set.
* DO NOT free the GLvector object itself, though.
*/
void _mesa_vector4f_free( GLvector4f *v )
void
_mesa_vector4f_free( GLvector4f *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -135,13 +127,15 @@ void _mesa_vector4f_free( GLvector4f *v )
}
/*
/**
* For debugging
*/
void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
void
_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
GLboolean culling )
{
GLfloat c[4] = { 0, 0, 0, 1 };
const char *templates[5] = {
static const GLfloat c[4] = { 0, 0, 0, 1 };
static const char *templates[5] = {
"%d:\t0, 0, 0, 1\n",
"%d:\t%f, 0, 0, 1\n",
"%d:\t%f, %f, 0, 1\n",
@@ -154,30 +148,32 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
GLuint j, i = 0, count;
_mesa_printf("data-start\n");
for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
for (; d != v->start; STRIDE_F(d, v->stride), i++)
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
_mesa_printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
for ( ; i < count ; STRIDE_F(d, v->stride), i++)
for (; i < count; STRIDE_F(d, v->stride), i++)
if (cullmask[i])
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
}
else {
for ( ; i < count ; STRIDE_F(d, v->stride), i++)
for (; i < count; STRIDE_F(d, v->stride), i++)
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
}
for (j = v->size ; j < 4; j++) {
for (j = v->size; j < 4; j++) {
if ((v->flags & (1<<j)) == 0) {
_mesa_printf("checking col %u is clean as advertised ", j);
for (i = 0, d = (GLfloat *) v->data ;
i < count && d[j] == c[j] ;
i++, STRIDE_F(d, v->stride)) {};
for (i = 0, d = (GLfloat *) v->data;
i < count && d[j] == c[j];
i++, STRIDE_F(d, v->stride)) {
/* no-op */
}
if (i == count)
_mesa_printf(" --> ok\n");
@@ -186,5 +182,3 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
}
}
}