added GL_ARB_texture_env_add
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@@ -41,6 +41,9 @@ GL_ARB_texture_compression
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This is supported in Mesa but only used by the 3dfx DRI drivers
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for Voodoo4 and later.
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GL_ARB_texture_env_add
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This is identical to GL_EXT_texture_env_add.
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GL_NV_blend_square
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Adds extra blend source and dest factors which allow squaring
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of color values.
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@@ -73,4 +76,4 @@ and are obsolete w.r.t. the way state updates are done in DRI drivers.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.5,v 1.4 2000/09/08 22:39:09 brianp Exp $
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$Id: RELNOTES-3.5,v 1.5 2000/09/25 16:04:35 brianp Exp $
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@@ -1,4 +1,4 @@
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$Id: VERSIONS,v 1.42 2000/09/08 16:42:44 brianp Exp $
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$Id: VERSIONS,v 1.43 2000/09/25 16:04:35 brianp Exp $
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Mesa Version History
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@@ -760,6 +760,7 @@ Mesa Version History
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- GL_EXT_convolution extension
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- GL_ARB_imaging subset
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- OSMesaCreateContextExt() function
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- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
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Bug Fixes:
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- fbiRev and tmuRev were unitialized when using Glide3
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Changes:
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.35 2000/09/02 17:52:53 brianp Exp $ */
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/* $Id: extensions.c,v 1.36 2000/09/25 16:03:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -53,6 +53,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_ON, "GL_ARB_multitexture" },
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{ DEFAULT_OFF, "GL_ARB_texture_compression" },
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{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
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{ DEFAULT_ON, "GL_ARB_texture_env_add" },
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{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
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{ ALWAYS_ENABLED, "GL_EXT_abgr" },
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{ DEFAULT_ON, "GL_EXT_blend_color" },
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@@ -108,7 +109,7 @@ update_extension_flags( GLcontext *ctx )
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ctx->Extensions.HaveHistogram = gl_extension_is_enabled(ctx, "GL_EXT_histogram") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
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ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
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ctx->Extensions.HaveStencilWrap = gl_extension_is_enabled(ctx, "GL_EXT_stencil_wrap");
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ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
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ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add") || gl_extension_is_enabled(ctx, "GL_ARB_texture_env_add");
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ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
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ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
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ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
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