added GL_ARB_texture_env_add

This commit is contained in:
Brian Paul
2000-09-25 16:03:59 +00:00
parent b9b329d1e5
commit 423f2b2884
3 changed files with 9 additions and 4 deletions

View File

@@ -41,6 +41,9 @@ GL_ARB_texture_compression
This is supported in Mesa but only used by the 3dfx DRI drivers
for Voodoo4 and later.
GL_ARB_texture_env_add
This is identical to GL_EXT_texture_env_add.
GL_NV_blend_square
Adds extra blend source and dest factors which allow squaring
of color values.
@@ -73,4 +76,4 @@ and are obsolete w.r.t. the way state updates are done in DRI drivers.
----------------------------------------------------------------------
$Id: RELNOTES-3.5,v 1.4 2000/09/08 22:39:09 brianp Exp $
$Id: RELNOTES-3.5,v 1.5 2000/09/25 16:04:35 brianp Exp $

View File

@@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.42 2000/09/08 16:42:44 brianp Exp $
$Id: VERSIONS,v 1.43 2000/09/25 16:04:35 brianp Exp $
Mesa Version History
@@ -760,6 +760,7 @@ Mesa Version History
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
Changes:

View File

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.35 2000/09/02 17:52:53 brianp Exp $ */
/* $Id: extensions.c,v 1.36 2000/09/25 16:03:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -53,6 +53,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_compression" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
{ DEFAULT_ON, "GL_ARB_texture_env_add" },
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
@@ -108,7 +109,7 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveHistogram = gl_extension_is_enabled(ctx, "GL_EXT_histogram") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveStencilWrap = gl_extension_is_enabled(ctx, "GL_EXT_stencil_wrap");
ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add") || gl_extension_is_enabled(ctx, "GL_ARB_texture_env_add");
ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");