diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 6f1ea5b4dec..55023a23394 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3518,11 +3518,8 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog) } static bool -link_varyings_and_uniforms(unsigned first, unsigned last, - const struct gl_constants *consts, - const struct gl_extensions *exts, - gl_api api, - struct gl_shader_program *prog, void *mem_ctx) +link_varyings(const struct gl_constants *consts, struct gl_shader_program *prog, + void *mem_ctx) { /* Mark all generic shader inputs and outputs as unpaired. */ for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { @@ -3922,8 +3919,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) store_fragdepth_layout(prog); - if(!link_varyings_and_uniforms(first, last, consts, - &ctx->Extensions, ctx->API, prog, mem_ctx)) + if(!link_varyings(consts, prog, mem_ctx)) goto done; /* OpenGL ES < 3.1 requires that a vertex shader and a fragment shader both