ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
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@@ -451,7 +451,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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if (baseFormat != GL_RGB &&
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baseFormat != GL_RGBA &&
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(!ctx->Extensions.ARB_framebuffer_object ||
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baseFormat != GL_ALPHA)) {
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baseFormat != GL_ALPHA) &&
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(!ctx->Extensions.ARB_texture_rg ||
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baseFormat != GL_RED) &&
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(!ctx->Extensions.ARB_texture_rg ||
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baseFormat != GL_RG)) {
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att_incomplete("bad format");
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att->Complete = GL_FALSE;
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return;
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@@ -631,7 +635,9 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
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numImages++;
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if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
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&& f != GL_DEPTH_STENCIL_EXT
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&& (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
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&& (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)
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&& (!ctx->Extensions.ARB_texture_rg || f != GL_RED)
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&& (!ctx->Extensions.ARB_texture_rg || f != GL_RG)) {
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fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
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fbo_incomplete("texture attachment incomplete", -1);
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return;
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