ci/etnaviv: Polish the gc2000 xfails a bit.

These were consistent in the last 3 CI runs.  The rest of the failures in
those runs were flakes spread all around the general shader tests, which
are correlated with GPU hangs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22146>
This commit is contained in:
Emma Anholt
2023-03-27 09:39:15 -07:00
committed by Marge Bot
parent 04d1c71e4d
commit 4219a3c049

View File

@@ -306,7 +306,7 @@ shaders@glsl-bug-110796,Fail
shaders@glsl-fs-flat-color,Fail
shaders@glsl-fs-loop-nested,Crash
shaders@glsl-fs-pointcoord,Fail
shaders@glsl-kwin-blur-1,Crash
shaders@glsl-kwin-blur-1,Fail
shaders@glsl-kwin-blur-2,Fail
shaders@glsl-max-varyings,Crash
shaders@glsl-max-varyings >max_varying_components,Crash
@@ -316,6 +316,9 @@ shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Timeout
shaders@glsl-uniform-interstage-limits@subdivide 5,Timeout
shaders@glsl-vs-loop-nested,Crash
shaders@glsl-vs-point-size,Fail
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-max3-float-float-float,Fail
spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-tex1d,Fail
@@ -446,6 +449,8 @@ spec@arb_vertex_program@clip-plane-transformation arb,Fail
spec@arb_vertex_program@vp-arl-constant-array-huge-offset,Fail
spec@arb_vertex_program@vp-arl-constant-array-varying,Fail
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-2,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail