zink: type_main -> type_void_func

This type will be reused later on, so let's have the name describe what
is *is*, not what it's *used for*.

Cc: mesa-stable
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18244>
This commit is contained in:
Erik Faye-Lund
2022-08-25 09:23:57 +02:00
committed by Marge Bot
parent f4c44444ad
commit 41dfed6e12

View File

@@ -4270,7 +4270,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_shader_info *sinfo, uint32_
}
SpvId type_void = spirv_builder_type_void(&ctx.builder);
SpvId type_main = spirv_builder_type_function(&ctx.builder, type_void,
SpvId type_void_func = spirv_builder_type_function(&ctx.builder, type_void,
NULL, 0);
SpvId entry_point = spirv_builder_new_id(&ctx.builder);
spirv_builder_emit_name(&ctx.builder, entry_point, "main");
@@ -4413,7 +4413,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_shader_info *sinfo, uint32_
}
spirv_builder_function(&ctx.builder, entry_point, type_void,
SpvFunctionControlMaskNone,
type_main);
type_void_func);
nir_function_impl *entry = nir_shader_get_entrypoint(s);
nir_metadata_require(entry, nir_metadata_block_index);