radv: Fix output for sparse MRTs.
We need to init the cb_shader_format correctly with the changed
col_format, so this moves the col_format adjustment to before the
adjustment to before the cb_shader_mask gets generated.
Fixes: 06d3c65098
"radv: fix a GPU hang when MRTs are sparse"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106903
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
@@ -524,20 +524,21 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
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col_format |= cf << (4 * i);
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}
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/* If the i-th target format is set, all previous target formats must
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* be non-zero to avoid hangs.
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*/
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num_targets = (util_last_bit(col_format) + 3) / 4;
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for (unsigned i = 0; i < num_targets; i++) {
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if (!(col_format & (0xf << (i * 4)))) {
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col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
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}
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}
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blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
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if (blend->mrt0_is_dual_src)
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col_format |= (col_format & 0xf) << 4;
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blend->spi_shader_col_format = col_format;
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/* If the i-th target format is set, all previous target formats must
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* be non-zero to avoid hangs.
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*/
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num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
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for (unsigned i = 0; i < num_targets; i++) {
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if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
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blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
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}
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}
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static bool
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