compiler/spirv: set is_shadow for depth comparitor sampling opcodes

From the SPIR-V spec, OpTypeImage:

"Depth is whether or not this image is a depth image. (Note that
 whether or not depth comparisons are actually done is a property of
 the sampling opcode, not of this type declaration.)"

The sampling opcodes that specify depth comparisons are
OpImageSample{Proj}Dref{Explicit,Implicit}Lod, so we should set
is_shadow only for these (we were using the deph property of the
image until now).

v2:
 - Do the same for OpImageDrefGather.
 - Set is_shadow to false if the sampling opcode is not one of these (Jason)
 - Reuse an existing switch statement instead of adding a new one (Jason)

Fixes crashes in:
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.depth_property.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Iago Toral Quiroga
2018-04-02 11:39:41 +02:00
parent 98b860e311
commit 41ac0b1443

View File

@@ -1908,7 +1908,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
const struct glsl_type *image_type = sampled.type->type;
const enum glsl_sampler_dim sampler_dim = glsl_get_sampler_dim(image_type);
const bool is_array = glsl_sampler_type_is_array(image_type);
const bool is_shadow = glsl_sampler_type_is_shadow(image_type);
/* Figure out the base texture operation */
nir_texop texop;
@@ -2032,6 +2031,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
break;
}
bool is_shadow = false;
unsigned gather_component = 0;
switch (opcode) {
case SpvOpImageSampleDrefImplicitLod:
@@ -2040,6 +2040,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
case SpvOpImageSampleProjDrefExplicitLod:
case SpvOpImageDrefGather:
/* These all have an explicit depth value as their next source */
is_shadow = true;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_comparator);
break;