broadcom/compiler: v3d_nir_lower_txf_ms doesn't need v3d_compile
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20744>
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@@ -1173,7 +1173,7 @@ bool v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_robust_buffer_access(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_robust_buffer_access(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_robust_image_access(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_robust_image_access(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_scratch(nir_shader *s);
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bool v3d_nir_lower_scratch(nir_shader *s);
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bool v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
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bool v3d_nir_lower_txf_ms(nir_shader *s);
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bool v3d_nir_lower_image_load_store(nir_shader *s);
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bool v3d_nir_lower_image_load_store(nir_shader *s);
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bool v3d_nir_lower_load_store_bitsize(nir_shader *s);
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bool v3d_nir_lower_load_store_bitsize(nir_shader *s);
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@@ -76,7 +76,7 @@ v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
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}
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}
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bool
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bool
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v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c)
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v3d_nir_lower_txf_ms(nir_shader *s)
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{
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{
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return nir_shader_lower_instructions(s,
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return nir_shader_lower_instructions(s,
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v3d_nir_lower_txf_ms_filter,
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v3d_nir_lower_txf_ms_filter,
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@@ -1584,7 +1584,7 @@ v3d_attempt_compile(struct v3d_compile *c)
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}
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}
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NIR_PASS(_, c->s, v3d_nir_lower_io, c);
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NIR_PASS(_, c->s, v3d_nir_lower_io, c);
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NIR_PASS(_, c->s, v3d_nir_lower_txf_ms, c);
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NIR_PASS(_, c->s, v3d_nir_lower_txf_ms);
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NIR_PASS(_, c->s, v3d_nir_lower_image_load_store);
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NIR_PASS(_, c->s, v3d_nir_lower_image_load_store);
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NIR_PASS(_, c->s, nir_opt_idiv_const, 8);
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NIR_PASS(_, c->s, nir_opt_idiv_const, 8);
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