diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 6817237e626..1ba1bb21d67 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -1173,7 +1173,7 @@ bool v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c); bool v3d_nir_lower_robust_buffer_access(nir_shader *s, struct v3d_compile *c); bool v3d_nir_lower_robust_image_access(nir_shader *s, struct v3d_compile *c); bool v3d_nir_lower_scratch(nir_shader *s); -bool v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c); +bool v3d_nir_lower_txf_ms(nir_shader *s); bool v3d_nir_lower_image_load_store(nir_shader *s); bool v3d_nir_lower_load_store_bitsize(nir_shader *s); diff --git a/src/broadcom/compiler/v3d_nir_lower_txf_ms.c b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c index 44f11d46693..464457874cc 100644 --- a/src/broadcom/compiler/v3d_nir_lower_txf_ms.c +++ b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c @@ -76,7 +76,7 @@ v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data) } bool -v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c) +v3d_nir_lower_txf_ms(nir_shader *s) { return nir_shader_lower_instructions(s, v3d_nir_lower_txf_ms_filter, diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 94550904ef1..c69f367c7c4 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -1584,7 +1584,7 @@ v3d_attempt_compile(struct v3d_compile *c) } NIR_PASS(_, c->s, v3d_nir_lower_io, c); - NIR_PASS(_, c->s, v3d_nir_lower_txf_ms, c); + NIR_PASS(_, c->s, v3d_nir_lower_txf_ms); NIR_PASS(_, c->s, v3d_nir_lower_image_load_store); NIR_PASS(_, c->s, nir_opt_idiv_const, 8);