glsl: set patch inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-20 16:21:24 +11:00
parent 3d2a503998
commit 419de307dc
3 changed files with 2 additions and 4 deletions

View File

@@ -111,7 +111,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (var->data.mode == ir_var_shader_in) { if (var->data.mode == ir_var_shader_in) {
if (is_patch_generic) if (is_patch_generic)
prog->PatchInputsRead |= bitfield; prog->info.patch_inputs_read |= bitfield;
else else
prog->info.inputs_read |= bitfield; prog->info.inputs_read |= bitfield;
@@ -430,7 +430,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.outputs_written = 0; prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0; prog->SecondaryOutputsWritten = 0;
prog->info.outputs_read = 0; prog->info.outputs_read = 0;
prog->PatchInputsRead = 0; prog->info.patch_inputs_read = 0;
prog->PatchOutputsWritten = 0; prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0; prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) { if (shader_stage == MESA_SHADER_FRAGMENT) {

View File

@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{ {
shader_info *info = &sh->Program->info; shader_info *info = &sh->Program->info;
info->patch_inputs_read = sh->Program->PatchInputsRead;
info->patch_outputs_written = sh->Program->PatchOutputsWritten; info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead; info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather; info->uses_texture_gather = sh->Program->UsesGather;

View File

@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info; struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */ GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */