glsl: set patch inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-20 16:21:24 +11:00
parent 3d2a503998
commit 419de307dc
3 changed files with 2 additions and 4 deletions

View File

@@ -111,7 +111,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (var->data.mode == ir_var_shader_in) {
if (is_patch_generic)
prog->PatchInputsRead |= bitfield;
prog->info.patch_inputs_read |= bitfield;
else
prog->info.inputs_read |= bitfield;
@@ -430,7 +430,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
prog->info.outputs_read = 0;
prog->PatchInputsRead = 0;
prog->info.patch_inputs_read = 0;
prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {

View File

@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
info->patch_inputs_read = sh->Program->PatchInputsRead;
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;